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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Playing with mouse and keyboard requires the Half-Life Alyx NoVR mod. View full update
  2. Playing with mouse and keyboard requires the Half-Life Alyx NoVR mod.
  3. This game has a lot of negative acceleration so it can't be added.
  4. This game has a lot of negative acceleration so it can't be added. SuchArt is added!
  5. The sensitivity slider is not accurate, expect some discrepancy. View full update
  6. The sensitivity slider is not accurate, expect some discrepancy.
  7. Isometric games can't be added unfortunately.
  8. These two are added. Sensitivity in this game is affected by both framerate and polling rate, so it can't be added.
  9. See the game notes for instructions on how to disable smoothing. View full update
  10. DPI Wizard

    Ad Infinitum

    See the game notes for instructions on how to disable smoothing.
  11. Sensitivity in this game is affected by both framerate and polling rate, so it can't be added.
  12. The sensitivity slider is not accurate, expect a lot of discrepancy. View full update
  13. The sensitivity slider is not accurate, expect a lot of discrepancy.
  14. The easiest workaround is to adjust the yawsensitivity until the multiplier is close to what you want: https://www.mouse-sensitivity.com/?share=d76e950113b97a0a2545cc2c1dd41d97
  15. In-game sensitivity is meant for those who do not want to mess around in config files. If you provide a MouseSensitivityMultiplierUnit and instead calculate the MouseYawSensitivity it will be very inaccurate since there's no decimal support for it. The calculator will give you the most accurate and precise sensitivity for your conversion when using the config file, there's really no reason to change the hipfire sensitivity in-game afterwards? If you want to change it, do a new calculation with your new preference. Note that you can manually adjust the Sensitivity 1 (MouseYawSensitivity) in the config file calculation until the MouseSensitivityMultiplierUnit is calculated to be close to what you want.
  16. They are already added.
  17. Sorry, thought you meant ADSMouseMultiplierUnit. MouseSensitivityMultiplierUnit is being calculated to give you the most precise sensitivity for hipfire, so it wouldn't make any sense the use an existing value. I could make an opposite entry where you enter your MouseSensitivityMultiplierUnit and MouseYawSensitivity is calculated instead, but it would be really inaccurate in comparison.
  18. If you set Black Ops 4 to Legacy it should be the same.
  19. Because you have selected "In-game" and not "Config File" as location.
  20. This is of course correct if that was the goal
  21. They are interchangable, but the values depends on the aspect ratio. For 16:9, MDH 100% = MDV 177.7778%, while MDV 100% = MDH 56.25% etc. For 4:3 it would be MDH 100% = MDV 133.3333%, and MDV 100% = MDH 75%.
  22. You have done it correctly, although you should technically use MDV 178% and not 177.7778% to match Relative Coefficient 1.78, but this will not make a discernible difference. That is what you should put in the config file yes, and for scalar 0 you have to choose between the two options depending on what you prefer.
  23. The "AimSensitivity" mod is obsolete, so I'm not sure what this accomplishes? Maybe I'm missing something?
  24. All these are added.
  25. DPI Wizard

    10.1.x

    Games added RAIDBORN Space Trash Scavenger OPERATOR Abiotic Factor Game updated Shatterline - Updated FOV Type. Roblox - Added BOMBLINE.
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