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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Added! View full update
  2. CS:S is default 90 FOV, you can check it with the "default_fov" command in the console Quake 3 and 4 are on the list, the will be added at some time.
  3. I've put them on the upcoming list now
  4. Added! View full update
  5. I have double checked CS:GO now, and updated the calculations. Make sure Raw mouse input is enabled, this ensures Windows Pointer Speed and acceleration is not interfering with the sensitivity. Also make sure acceleration is turned off in CS:GO. FOV do affect sensitivity, and the default is 90. But on a server without cheats enabled I don't think you can change the default FOV. I've updated the calculator anyway so you can change the FOV and see the correct distance If no FOV is entered the default (90) is used.
  6. Ok, FOV calculations are wrong with CS:GO then, which throws your distance off. I'll fix it soon Thanks for reporting btw!
  7. It might be something wrong with the FOV calculations for CS:GO actually, what FOV are you using?
  8. I'll look into it What sensitivity are you using in CS:GO and what DPI? Also, can you tell me approximately what your measured 360 rotation distance is in CS:GO, and in BF3 with the converted numbers? Thanks!
  9. It's probably a combination of how accurate your measurement is, and more importantly how accurate your mouse is. The distance calculations are solely based on your DPI, and while your mouse might be set to 1800 DPI, it may be something like 1700 DPI if you count exactly how many dots it registers pr inch (which is hard to actually count). But the most important part is that this inaccuracy is consistent. So if you convert from BF3 to BF4 (or any other game), you will get the exact same distance.
  10. Warfighter is almost done, will be added soon.
  11. I'll add it on the releaseday
  12. I started on Arma 3 several weeks ago, but didn't get it finished. It was put a little on hold and I actually picked up the thread again yesterday right before your post I need to re-visit the game at a some point though, as the calculations are not perfect. It might not be noticable, but it bugs me The problem is that the engine in Arma 3 is not consistent in how far 1 count moves the crosshair. I don't know it this is a random element they put it on purpose or if it's bad programming, but it makes exact calculations impossible since the movement is a little different each time. This is not acceleration btw, as that never affects just 1 count, only when many comes in a series.
  13. Working on Arma 3 right now actually. It's very different from all other games so far, so it takes a little while.
  14. ADS calculations are coming, but it's not quite ready yet. The idea is something like this: you select BF3 as input, enter sensitivity and select a scope, and it will convert it to Planetside 2 ADS.
  15. Are you absolutely sure your Windows Pointer Speed setting is at 6/11, and not 5/11? The calculations are about correct for your measurements if you set WPS to 5 in the calculator.
  16. CS: GO is already added, as Counter-Strike: Global Offensive
  17. Blacklight: Retribution is on the list now
  18. I've put it on the upcoming list now
  19. Any error reports are welcome, there's a lot of numbers and math going on in the background here 1.5 sensitivity with default FOV 65 and 800 DPI should equal about 35 cm. Are you entering/using an FOV of 80? Are you getting different results if you measure with different FOV's?
  20. Resolution have had no effect on sensitivity for any of the games I've tested so far, but if you come across a game where it does, do let me know!
  21. I've only tested on a private LAN server actually, it might be that offical servers do not allow you to change FOV. I'll check it out.
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