The zoom for normal ADS is 2.23x. Not sure about Kovaaks, if it's a pure multiplier you can divide your hipfire by your zoom distance, so for instance in this example for 2.5x it would be:
4.8462/13.1901=0.367412
I just tested all the scopes, and everything is spot on. If the calculation is out of range there's not much you can do other than try to tweak the base mouse sensitivity, but that has a limited impact.
Games added
Perfect Dark
LOEK
Games updated
Ready or Not - Updated sensitivity and FOV for the release version.
Epigenesis, Shadow Warrior, Wickland - Added in-game sensitivity.
Block N Load - Added registry sensitivity.
Thief, ZOMBI - Updated FOV type and sensitivity calculations.
Wolfenstein: The Old Blood - Updated FOV type.
Minecraft Bedrock Edition - Removed config file sensitivity as the file is now encrypted.
Added FOV range for a lot of games.
Games added
Final Fantasy VII Remake Intergrade
Havoc
Call of Juarez: The Cartel
Psi-Ops: The Mindgate Conspiracy
Game updated
Counter-Strike 2 - Removed the raw input option and added a cheats option.
This is added now, but note that the "advanced" way of setting the sensitivity like in Dead Island does not work in the "unofficial" versions, so I have only added the in-game sensitivity.