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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. I will confirm this later today, and update any changes!
  2. Correct, but I will have to verify all calculations, as some stuff may have changed since CTE. I don't think anything have changed, but I want to be on the safe side.
  3. Hi! Not sure what went wrong here, but I've refunded the last payment and given you two months subscription for your troubles. The account management could be better on this framework, I'll see if I can do some tuning!
  4. The location varies depending on launcher etc, but it's somewhere in the %APPDATA% folder, usually under a subdirectory starting with a dot, like .minecraft.
  5. I haven't got around to do it yet, but it's high up on my list
  6. Thanks, got it! I'll test it very soon, as this game is highly requested
  7. I'll check it!
  8. Added now! Sequels coming soon. View full update
  9. That would be great, I will add all F.E.A.R. games. My Steam account is http://steamcommunity.com/id/dpiwizard
  10. Looks like a fun game, added to the upcoming list!
  11. It's quite a long time since I did Insurgency, they may have changed something. Although it is Source based and should use the same sensitivity as other Source games, but I'll do some checks on it!
  12. It's actually not that hard for me to do this as it's basically just a reverse mode of the desktop calculator. It will take some time to code it all and make it easy to use though.
  13. Great! I also did some tuning of the caching mechanism of the calculator when the site nearly died due to high load, I think that might solve issues with games not loading for some.
  14. Gotcha! I don't play much on consoles, but I'm guessing the issue is kinda the same as with mouse sensitivity, that the stick or dpad sensitivity varies a lot? Maybe it's something that can be done in the future, but for now the focus will be on PC games
  15. This is on my todo list!
  16. Just to change the output so it would read 2.81321 instead of 2.813207 if the game only supports five decimals and not six. Anyway, the difference between 2.81321 and 2.813207 is miniscule, it should not be possible to feel the difference or even measure it With 2.81321 a 360 degree rotation = 2539.339123 counts With 2.813207 it is = 2539.341831 counts In other words only a 0.002708 difference, or about 0.000007 inches @ 400 DPI . I think it's more likely there is some acceleration here and there that throws you off actually.
  17. Done! Added an upcoming thread.
  18. I've made the development version of the calculator available, there you can find osu! Check the 4.0 alpha link in the navigation menu. Note that osu! only works as a "Current game" for now, not as a "New game"! View full update
  19. Have you tried the DPI Analyzer tool to check your "real" DPI? It might be that while it is set to 450, the actual DPI is closer to 400, although it seems like a lot to be off by more than 10%. Other than that maybe some other settings are interfering? Do you have another game that does not use the same sensitivity as CS:GO to test with?
  20. Indeed! I don't need to analyze and reverse engineer sensitivity formulas for games that use a common engine like Source or Unreal Engine 3. What I do need to do though, is some checks to verify how FOV and Windows Pointer Speed settings affect the sensitivity (this varies even for games that use the same engine), and to gather some information regarding config files, acceleration settings and raw mouse input settings etc. And some games have their own unique sensitivity algorithm even though they use a common engine, so I always need to do some verification before I add the games.
  21. You can check that the default value is 90 if you start a private game and enable cheats. Setting "fov_cs_debug 0" (which is default) and "fov_cs_debug 90" should yield the same FOV. The actual FOV you are seeing on your screen does indeed change with resolution change (e.g. at 16:9 it is 106.26), but the configured FOV is still 90, and this is the value that is important for the calculations
  22. Are you thinking about converting from a controller with d-pad/analog stick to mouse sensitivity? I don't think it's possible to do in a way that makes sense unfortunately
  23. Greatly appreciated! There's holiday time here now, so updates will be a little slow. But come October and things will happen at a much higher rate!
  24. I can change the rounding in the calculator, but first I'll do some tests to see if there is any way to get the game to accept all six decimals.
  25. Have you tried setting it through the config file? That should work AFAIK
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