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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. This is highly requested and doable, so I will do it! I need to make a whole new calculator for it though, as it can't be integrated into the existing I think. It's high up on my todo list, but since there's quite a bit of programming to be done it will take a little time. Without making any promises, I'll say 1-2 months! Then again I might start working on it this weekend and get it ready in a week... But it shall be done! I've had some private messages regarding this on how you guys would like it: 1:1 movement on mouse to screensize (regardless of resolution)? Meaning bigger screen = more movement. 1:1 movement between mouse and pixels? If you convert from an FPS game, to OSU, would you like the FOV movement to match the whole playfield on OSU? You guys know best, so give me some feedback and I'll make it
  2. Toxikk is added, along with some calculator updates. View full update
  3. DPI Wizard

    Toxikk

    Toxikk is added, along with some calculator updates.
  4. But those two are the same, right? Unless I'm missing some options, there are tons of acceleration in the EU one.
  5. I updated your membership now Will look into what went wrong.
  6. Evolve is added. Big thanks to Latent for providing yet another key! View full update
  7. DPI Wizard

    Evolve

    Evolve is added. Big thanks to Latent for providing yet another key!
  8. Added now! Sequels coming soon.
  9. DPI Wizard

    F.E.A.R.

    Added now! Sequels coming soon.
  10. Just got Beta key, will be added soon!
  11. Just to be sure, it's this game right: http://crossfire.gamerage.com/ I see it was just released on Steam, maybe I'll try that version. Unless there is another Crossfire game?
  12. Ok, I'll check this.
  13. Correct. 90 is the configured FOV regardless of AR.
  14. Got it added now, enjoy! F.E.A.R. series coming up next!
  15. DPI Wizard

    H1Z1

    Got it added now, enjoy! F.E.A.R. series coming up next!
  16. I have asked for access. If anyone got a spare key, don't hesitate to bring it over
  17. Yes! Keep using the code until it's empty
  18. QFT! This fix does unfortunately not fix acceleration in all games. It does solve the problem for some (usually older) games that do not support raw mouse input and suffer from some unintentional acceleration added by Windows. But other games have acceleration built into their engine, and for those games this fix does not help.
  19. There's so much acceleration in this game, I'm having a hard time making a usable formula for the calculation
  20. Yeah, there's a problem with the FOV portion of the calculation. I know what's wrong, just need a bit of programming to fix it!
  21. Kinda fixed it now, but it might be a few % off with different FOV's now. Looking more into it soon!
  22. I see there's an error, searching for the root cause now!
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