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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. BF4 Beta had it the config files like the release. But PvZ Garden Warfare (which is also based on Frostbite 3) only have it in-game, not even with numbers on the slider! Terrible indeed, hope they fix it.
  2. Since it's only possible to change the sensitivity in-game for now, you are limited to 0-100 with no decimals I hope they allow mouse sensitivity to be configured in the config files like BF4 in a future patch!
  3. Most AAA titles that have unique algorithms will be premium. I removed the old BF4 (pre-USA) since it was outdated.
  4. I noticed this myself recently, I think I know what's causing it. Will look into solving it quickly!
  5. It got canceled before the forum registered the payment. Fixed it now!
  6. No, many people play with different DPI in game than they use in Windows.
  7. If you use the same DPI in game and in Windows, you will always get the same calculation no matter what DPI you use, this is correct since there is a 1:1 correlation between the two. When you start changing DPI's, a lot of math need to happen to acquire the same result
  8. Replicated this bug, will look into it!
  9. The Beta version of Battlefield Hardline is added! View full update
  10. The Beta version of Battlefield Hardline is added!
  11. m_rawinput "0" will use mouse input directly from the mouse without Windows interfering with the signal. Say you have WPS set to 5/11 in Windows, with Raw Input this will not affect the mouse in-game
  12. The settings for resolution is not locked, it's just derived from your monitor, so the text is slightly grayed out. You can still change it, and it will make a difference. Stretched or not does not make a difference however. Use the default FOV type as configured in the game (for CS:GO this is 90 horizontal degrees based on 4:3 resolution regardless of actual resolution.
  13. I'm a little backed up, but this is a feature i want to get done with soon!
  14. Changing the DishonoredInput.ini file does nothing here, in-game sensitivity stays the same
  15. Sorry about that, fixed now! Solved a bug with FOV and distance calculations yesterday, but forgot to update this game and A.V.A.
  16. Added already! Enjoy!
  17. I'll get on it soon!
  18. Attention noted, will do this soon!
  19. At one point I will go though all games i have analyzed and figure stuff like this and general accuracy and packet loss etc. No time frame though, mid '15 maybe.
  20. This is now fixed, and is 100% correct
  21. Added to upcoming games
  22. Added now! View full update
  23. Added! View full update
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