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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Probably, but I need to analyze the game still, as FOV, Windows settings and other stuff may affect the game differently. It most likely don't though, but I need to be sure.
  2. Just added. View full update
  3. Just added it
  4. That's not necessary
  5. You need to enter the value in the config file rather than doing it in-game. The in-game slider is not very precise
  6. This just in! View full update
  7. You get different 360 distances because desktop to game takes FOV into account. When the FOV is different, the distance needed to move the crosshair to an object at the edge of your screen changes as well, so the converter compensates for this. The goal of the desktop to game converter is to make this movement consistent, regardless og FOV, resolution and aspect ratio. If you want the same 360 for all games, use the game to game converter People will have different preferences on what feels right. Some prefer a constant 360 distance, some prefer a constant 2d distance.
  8. Go all the way to the check out, and select "I have a coupon to use", then use the voucher code there. Tell me if you are having problems, and I will help you
  9. It can't be added like a normal game, I need to make a separate calculator for it. It's on my todo list, but I'm not quite sure when I can have it ready.
  10. Just added! View full update
  11. I will test them, but for me raw felt best when I tried earlier at least. Yes, it will work. The FPS is the key factor, not the Hz actually
  12. Exactly Thanks for your support!
  13. But you can change advanced mode? Could you upload a screenshot? Or try logging out and in.
  14. Switch Advanced Mode (top right corner) to Enabled
  15. Nope (only encrypted I think, maybe an edit tool will come later) If you read the notes on the game in the calculator, it explains how to set it to the correct sliderposition. But a config file would be nice to have...
  16. Correct, it's a direct relation between FPS and sensitivity. The game is added now, but only for 1st person hipfire so far. Note that you have to do some manual math if you play with other refresh rates than 60 Hz for now (check the notes), but I'll try to update the calculator to support refresh rates soon!
  17. The game is added now, but only for 1st person hipfire so far. Note that you have to do some manual math if you play with other refresh rates than 60 Hz for now (check the notes), but I'll try to update the calculator to support refresh rates soon!
  18. Within 4-5 hours!
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