This game is giving me a real headache
I finally figured out that limiting the FPS to 60 makes most of the acceleration go away. So I figure out the exact sensitivity formula, only to discover that there is a lot of negative acceleration still when applied to real life... Unfortunaly I don't think it's possible to add this game in a sensible way unless someone has a fix suggestion.
What I've done so far is limit FPS to 60 and use a 125 Hz polling rate. High DPI seems to be more accurate than low DPI, but it's still off by a huge margin compared to the correct data. Had low and high DPI been off by the same percentage, I could work out a formula, but it fluctuates too much