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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Yeah, another issue with 1000 Hz is that some games are not able to handle the amount of packets, causing them to drop a lot.
  2. These two are added.
  3. DPI Wizard

    11.2.d

    Games added CHARDOSIS Fargone Games updated All games are now updated with a verified FOV range! Venge.io - Added scope sensitivity. Devil May Cry 5, Get Even, Last Tide, Modern Combat Versus, Memories of Mars, MORDHAU, Sekiro: Shadows Die Twice, Supralandm Wolfenstein: Youngblood - Updated FOV type. Bulletstorm: Full Clip Edition, Journey To The Savage Planet, Last Tide, Vengeance - Updated sensitivity. Desolate, Maximum Action, MORDHAU, Revulsion, Supraland - Updated vertical sensitivity. Memories of Mars, Vengeance - Added ADS sensitivity. Master Arena - Added vertical sensitivity. Q.U.B.E. 2 (QUBE 2), Playcraft - These game were previously supported, but an update has made the sensitivity directly affected by framerate, so they're no longer supported.
  4. Use the config file for best accuracy. View full update
  5. DPI Wizard

    Fargone

    Use the config file for best accuracy.
  6. See the game notes for instructions on how to disable smoothing. View full update
  7. DPI Wizard

    CHORDOSIS

    See the game notes for instructions on how to disable smoothing.
  8. They have somehow messed up the scaling for the scopes. Instead of scaling in predictable manner based on a set factor (1 in this graph), it deviates up and back down between 100 and 45. From 1 to 44 it scales as it should. I'll see if I find a way to add this, but getting it accurate might be hard. Hipfire sensitivity is updated though, as it had changed from the beta.
  9. A lot of games, especially those based Unreal Engine 4/5, have smoothing enabled by default. And if you don't disable it, 125 Hz is in most cases the only accurate option. Using 1000 Hz results in extreme negative acceleration and terrible accuracy. But in normal cases the accuracy should be exactly the same, but with a (theoretical) less smooth motion.
  10. This game was previously supported, but an update has made the sensitivity be directly affected by framerate, so it's no longer supported.
  11. This game was previously supported, but an update has made the sensitivity be directly affected by framerate, so it's no longer supported.
  12. Added
  13. Aimlabs is wrong, it has the sensitivity affected by FOV, which it isn't anymore.
  14. Can you provide more details? Share your conversion here using the purple share button, and what is the sensitivity in Aimlabs in comparison?
  15. 0.314 is for the same 360 distance, it seems like you are using MDV 0%.
  16. DPI Wizard

    11.2.c

    Games added Tactical Squad: SWAT Stories The Invincible Zumbi Blocks 2 Games updated RAGE - Updated FOV type and added vertical sensitivity. Grand Theft Auto IV - Updated sensitivity and FOV to be correct with the ZolikaPatch and GTA IV Extra Options mod. RAID: World War II - Added vertical sensitivity. SOMA - Updated sensitivity to be affected by vertical resolution. Kingdom Come: Deliverance - Updated in-game sensitivity.
  17. See the game notes for instructions on how to disable smoothing. View full update
  18. See the game notes for instructions on how to disable smoothing.
  19. The calculations will reflect the new settings, so all you have to do is configure the calculated sensitivity.
  20. If you mean the result from the reverse function, select the one you want to use and click apply.
  21. The game does not consistently scale the sensitivity for each weapon/zoom level, so you have to choose for each one which you want to match. I know it looks a bit messy with the config file layout, but that is to represent how you have to enter the sensitivity correctly into the config file. Long story short, for each zoom level you have to choose which aim you want matched. It's a little bit easier to get a proper visual overview with the in-game calculation, but the lack of decimals makes the output almost useless: https://www.mouse-sensitivity.com/?share=9388d766fb7bb44d020f5bea14b0eb2e
  22. There's a link on the front page about what it is. It's for reverse calculating your existing sensitivity to find the correct (or closest) conversion method. It's not linked to the swap button between the games, this button swaps the output game for the input game. Although this swap button is somewhat confusingly also labelled as reverse in some cases, it will be re-labelled swap in the up upcoming updates.
  23. These two are added.
  24. See the game notes for instructions on how to set the sensitivity. View full update
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