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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Added, same as the previous game. View full update
  2. Added, same as the previous game.
  3. As you can see from the gifs, it's no problem going between pixels. Remember that the game and mouse/DPI doesn't care about pixels at all. The mouse sends one count, and the game converts this to X degrees (the black dots on the gifs). Whether this is less than a pixel, exactly a pixel or skipping several pixels is actually irrelevant for the game
  4. Remember that the gifs on this page are really zoomed in, which is why they don't look smooth at 1:1. 1:1 will about as smooth as it can for most people I think, although games interpolate between pixels to seem even smoother if you go above 1:1.
  5. Aye! Is there a list over aims vs zoom level btw? Would be lot quicker to add if I have the full overview
  6. Or am I... Windows Store worst store 2016.
  7. Downloading now!
  8. Try now, a lot where changed so I've updated it
  9. Add me on steam: https://steamcommunity.com/id/dpiwizard
  10. I can accept Steam gift cards and wallet codes for you, if that helps
  11. Do you have Paypal without a credit card? If so, you can buy a voucher, and use it yourself at the checkout
  12. Well, I guess it comes down to what you try to accomplish. With 4:3 you have to move your mouse X inches to reach the edge of the monitor. With 16:9 this edge is now at 75% between the crosshair and the new edge (like the pictures you linked show). So the question is, with 16:9 would you like moving the mouse X inches to reach the "old" edge at 75%, or the "new" edge at 100%.
  13. No, a ratio conversion would not in some ways be the opposite. With Monitor Distance the aim is to keep the movement on the monitor the same (i.e. moving to 50% is the same regardless of aspect ratio). While with a ratio conversion, the ratio between the mouse movement and the crosshair movement would be consistent regardless of aspect ratio. Your example is a perfect situation where ratio would be better (and effectively tell you to keep 2.44 as sensitivity )
  14. With the zoom sensitivity set to 1 in cs:go, it's 1:1 at 100% monitor distance with a 4:3 resolution. With 16:9 it's 1:1 at 75%. You really just need to find one game you think feels right, and that hopefully have a separate zoom sensitivity supported here, and clone that
  15. You are right that the screen just becomes wider, but the monitor distance works with percentages of monitor size. So 100% for 4:3 is only 75% for 16:9 etc. What you are asking for is a ratio conversion, which I've been back and forth on including or not. To but it simple, I don't want to make this whole thing too advanced, there's enough options already But quite a few people have been asking for it, so I'll go back to the drawing board!
  16. I'll look into it ASAP. For the records, what are you converting from? A screenshot would be nice so I can replicate and fix
  17. Are you setting both those values in the configuration file? That is MouseYawSensitivity=30 and MouseSensitivityMultiplierUnit=0.004626
  18. You need to fill in additional values found in the config file if you select Hipfire
  19. It's already in there
  20. I have some serious acceleration problems with this game, apparently hooking up a controller helps so I need to try that. They are pretty much the same as the original version, but I've added them and changed the few details that differs
  21. I see the problem, will fix it!
  22. How are you testing, physically moving the mouse or script?
  23. Just added it
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