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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. This looks like HxD, so select the FOV bytes and enter the decimal value in the Single (float32) section on the right:
  2. It won't work, as the available zoom levels varies widely. Some games might have 2 low zoom ADS scopes and one 40x scope for instance, where the average will be completely useless.
  3. It will nag about the FOV being out of range, so I've updated the FOV type to multiplier as it is in the config file, with instructions and a proper range.
  4. Config File sensitivity is added!
  5. The config file is calculation is removed because it does not offer any increased accuracy as it is now limited to two decimals.
  6. Sensitivity and FOV range is updated now.
  7. It should be the blank Input.ini in under the WinGDK folder. I'm downloading the Gamepass version now just to verify.
  8. Palworld is added!
  9. DPI Wizard

    11.2.h

    Game added Palworld Games updated The Finals - Added scope sensitiviity, removed config file as it no longer offers increased accuracy. Sunkenland - Added adjustable FOV.
  10. See the game notes for instructions on how to disable smoothing. View full update
  11. DPI Wizard

    Palworld

    See the game notes for instructions on how to disable smoothing.
  12. Select the perspective in the aim selection:
  13. What do you mean by 1:1? A true 1:1 sensitivity is not possible unless the FOV is the same, which it won't be for ADS/scopes. You can match either 360 distance, a specific monitor distance or a special matching method like viewspeed or jedi's trick. The output of the calculator will always match the settings you configure it to
  14. It's amazing that these kind of videos get even one positive feedback, and people saying it helped them. I hope for humanity's sake those comments are bought... This setting is the yaw speed for KEYBOARD and gamepad. It affects how fast the camera is rotating when you use your keyboard and hold down a button to rotate. It has nothing to do with mouse input. Changing this value has ZERO impact on mouse sensitivity. I've already shown that there is no inherent issue with the sensitivity in this game, it is 100% precise and there's no acceleration or inaccuracy:
  15. How exactly is the sensitivity wrong? If you switch to advanced mode you can see the 360 distance of ADS and scope, is this not correct compared to what you actually get?
  16. I just verified your exact settings now, and the calculations are spot on. Have you remembered to turn Focal Length Scaling off?
  17. The text is a bit misleading. Monitor Distance Vertical is showing the vertical distance from top to bottom, while Viewspeed Vertical is showing left to right. It might be a bug that Viewspeed Vertical is showing the horizontal distance and not the vertical, I'll have to look into that. Either, this does not affect the actual calculations as it is displayed just for information.
  18. Updated
  19. Because of this the config file is basically useless now, so I have removed it.
  20. The Finals is updated now, this was basically just a split of the ADS and scope sensitivity.
  21. Working on updating The Finals now!
  22. Just added. View full update
  23. DPI Wizard

    11.2.g

    Game added Hands of Necromancy Games updated Forgive Me Father - Updated FOV and sensitivity. Call of Duty 4: Modern Warfare Remastered - Added a limit to the FOV of a maximum of 120 hdeg res.
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