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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Preloaded and ready to go!
  2. Updated the aiming now, adjusted it for iron sights.
  3. A lot of vehicles like tanks have a max speed they can turn at, which is why they will so sluggish and off compared to normal sensitivity. The calculations should be correct (unless they changed something in a recent update), but you have to move very slowly to actual get the correct calculated sensitivity.
  4. I did some small changes (going from a decimal number to a fraction) to the formula around the time first person mode was released, so it's 100% correct now. It's hardly even measurable but I want it to be perfect!
  5. Exactly, the calculator does all the magic as long as you enter the correct resolution.
  6. There should be two multipliers in the config file, MouseSensitivityMultiplierUnit and XFactorAiming. When it comes to vertical and horizontal sensitivity, the calculator always calculates for horizontal, and it's generally recommended to set the vertical sensitivity to the same (the game notes in the calculator usually indicates this).
  7. Not sure when it will be done, but I'm working on it.
  8. I'm working on a complete overhaul which will take this into account, in addition to a lot of user experience improvements.
  9. The videos show you pretty much exactly what to do, albeit on a different color scheme. Should anything be unclear, just ask.
  10. There's a couple of guides here: If you have any issues, please post a screenshot of both the input and the output so it's easier to see what's wrong.
  11. See below. Yes, and use the same source for all conversion. I.e. use your BF1 hipfire settings (GSGO hipfire for @Chase).
  12. 360 distance should only be used for hipfire sensitivity, if anything at all. Using it for hipfire gives you better control over 90 and 180 degree turns etc. It's a personal preference, but try Monitor Distance 75% since you are coming from CSGO (if your zoom sensitivity is 1).
  13. You should use Monitor Distance 75%, that is effectively the same as USA with 133 coefficient.
  14. TF2 don't have a separate zoom sensitivity setting (unless I missed it?), so when you calculate sensitivity for the sniper you have to adjust the regular sensitivity setting, which also affects hipfire.
  15. Is it on live now, or just on test?
  16. Do the slider have any numbers? Or is there a config file?
  17. This first video is a bit long to show all the tests in full.
  18. Yes, if you are playing in 16:9 resolution. The way it actually works is by matching 100% Monitor Distance in 4:3, this equates to (4/3)/(16/9)=75% in 16:9.
  19. It has some acceleration issues at the moment, will add it when/if they fix it.
  20. Tested it now, and it's not supported. If you put in a negative number, it will not read it and give you the default 0.5 sensitivity.
  21. I haven't actually tried negative numbers, the only games I've seen support this are Frostbite 3 games. I'll give it a try.
  22. That would result in a sensitivity of about -0.0277, which is why the calculator tells you it's too low
  23. Correct, the rest will be the same.
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