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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Post your DPI and resolution, Overwatch sens and zoom sens and FOV, and for BF1, do you have USA on/off, ADS FOV on/off and lastly do you set the sensitivity in-game or in the config file?
  2. Focusing on the free games this weekend, then I'll start LoL later today or tomorrow!
  3. Could be many variables here, I'd say the best thing is to use the DPI Analyzer for both pads, and see what results you get.
  4. Ok, then set the coefficient to 1 instead of 1.33 in the calculator
  5. 1.33 (or 133 in-game) is the default value for the USA coefficient. If you for some reason have it set to something else, adjust it accordingly in the calculator. The same with the multiplier, which is default 1 (100 in-game). It's important to note that these two values are shared between scopes and aims, so they must be the same for all calculations. Using the default values works fine, since you are calculating the zoom sensitivity for each scope.
  6. First do like this to convert 360 distance for hipfire (like you've already done). Adjust FOV, DPI, config file/in-game and ADS FOV on or off depending on your settings. Then use this value to calculate the scopes (with USA in BF1), for instance scoping to 1x: And 4x to 4x: I have used Monitor Distance 0% in these examples, as this is closest to what you use in PUBG.
  7. Ok, what are they? Do you have them all set to 27?
  8. Are you happy with your current PUBG scope/targeting sensitivities and want to transfer them to BF1, or do you want to calculate those as well?
  9. Ok, a slight issue with PUBG is that 3rd person is locked to FOV 80, so as long as you play with another FOV in 1st person the 360 distance will be different between the two. Are you matching PUBG 1st person to BF1? This is probably why you get a slightly different distance, try matching 3rd person instead.
  10. I have analyzed quite a few sensors now (all Pixart) with a machine far more accurate than humans (reproducibility better than 0.005 inches/0.1 mm), and I have not seen any trace of smoothing or less accuracy for higher DPI. Take these two examples of identical movement with 400 DPI and 12000 DPI for the Logitech G900. The slight variation in drift is not humanly possible to detect. This is an infinity symbol drawn 10 times over itself. There is in this case a slight variation in how close to 400 and 12000 DPI the sensor actually is (hence the small size difference of the figures), but again this has nothing to do with smoothing or movement accuracy. Now some sensor might have issues with high DPI, but I don't see this being the norm.
  11. 75% at 16:9, 100% at 4:3 aspect ratio. You can see it by doing this conversion, when equals zoom ratio 1:
  12. Are you playing PUBG in 3rd or 1st person? And what is your FOV? Make sure to select the right aim and FOV, and the conversion you are looking for should work fine.
  13. The one currently in the calculator is MP5 ADS, I'll add a scope as well, so you can choose which one to match.
  14. What gun/scope are you testing with?
  15. The lowest sensitivity (0%) in Wildlands is not very low compared to other games, so this will happen for a low of conversions unfortunately.
  16. That didn't help, but I've tried a few more things that makes it a lot better. 1. Set Frame Rate Limit to 30 or 60. Lower is better for mouse input. At unlimited it's useless, 120 works a bit. 2. Disable vsync. 3. As mentioned earlier, lower report rate to the lowest you can.
  17. Thanks for the tip, downloading now!
  18. Added! Confirmed it is the same.
  19. Updated with corrected hipfire formula, and added aim and FOV calculations.
  20. Updated with corrected hipfire calculation and added aim and FOV calculations.
  21. I'll look into adding LoL so it's a bit easier to do this.
  22. DPI Wizard

    6.6.2

    Calculator Some minor fixes so the new save functions works better Game added S4 League
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