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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Monitor Distance matches movement to a specific spot on the monitor. Check out the second video on the front page for a more detailed explanation if you haven't already.
  2. The in-game settings are the same, but with less decimals. I will add it as an option soon.
  3. Added more zoomed calculations so you can choose the one you prefer.
  4. In CSGO? Stretched or black bars?
  5. Added iron sight calculations now.
  6. When the post is regarding a game in the calculator, it's best to use the dedicated game thread. You can find it by clicking the game name in the game info section of the calculator. But here works too, it's just easier to keep track in a dedicated thread
  7. That decimal rounding was from the old sensitivity settings when they had no number. Fixed it now, so it rounds to the nearest whole number. So in other words you have to set it to 1 and have a small discrepancy.
  8. Make sure you are converting to zoom using Monitor Distance or Viewspeed, not 360 Distance.
  9. The filename is listed under game info in the calculator (scroll down) if you have selected "Config File" as location For hipfire try 360 distance, and for Zoomed use either Monitor Distance or Viewspeed. Try Monitor Distance 75% first and see how that feels.
  10. Correct. You can verify the cm/360 with the A280C, but others will be different.
  11. Do like this, but replace Sensitivity 1, FOV and DPI with your settings. Monitor Distance 75% is the same as USA Coefficient 1.33. Other guns with different scopes/ADS scales a bit differently, but they will be close.
  12. Zoomed just added now. The calculation is for one gun (A280C), but guns scale around 55-60% Monitor Distance This game is really hard to analyze for several reason. It has severe negative acceleration when sending single packets through scripts, packet loss with general movement and I'm pretty sure it has a slight angle snapping as well. On top of that the max and min values of the zoomed sensitivity is not 0 and 2 (or 0 and 100 in-game), but 0.316227766 and 1.732050808. Values below or above this will not reduce or increase the sensitivity any further. I will add more guns and vehicles next!
  13. Thanks, I figured it was something like that. Languages are on the priority list!
  14. @cchhqq what did he ask? Localization for other languages is something I want to do in a future version btw.
  15. Updated with hipfire and zoomed sensitivity for the release version.
  16. Added hipfire for assault now, but needs more testing. I suspect it might behave differently of various systems. Any feedback appreciated!
  17. Fixed it now, not sure what happened there.
  18. There we go, good!
  19. Do you have "Field of View Scaling in ADS" on or off?
  20. Sounds like you are testing with hipfire, select that instead of 1X in the aim selection and it should be right.
  21. What scope are you testing with?
  22. Correct. If hipfire feels too slow, use 360 Distance for that instead, but Monitor Distance for everything else. The reason for this is that you in hipfire mode usually want the full 360 distance available rather than aim accuracy. This is not how everyone wants it though, so see which one works best for you.
  23. You have all the scopes set to 1 in BF4, correct? And USA on and set to 1.33333? If so, convert using Monitor Distance 75%. It actually doesn't matter if you use hipfire or a scope as source, as they will result in the same sensitivity for PUBG when using Monitor Distance 75%.
  24. Do like this: I'm using Monitor Distance 75% since it matches the osu! play area.
  25. I'll remove the calculations until release, hopefully things will be stable then.
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