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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Store -> Orders from the menu
  2. DPI Wizard

    6.8.2

    Game added High Hell
  3. Added. View full update
  4. It's exactly what it says, the calculated sensitivity is too low, i.e. below the games minimum value. The calculator suggest a DPI to get above minimum, which is the only way to solve it.
  5. The different FOV types are only used to convert between different types. You will see the config FOV and actual FOV in the output.
  6. DPI Wizard

    6.8.1

    Game added Piercing Blow / Point Blank
  7. Just added! View full update
  8. Unfortunately this game has acceleration issues and just slider with no numerical value as sensitivity so it can't be added.
  9. Ok, found the error now. If you dont' have a secondary game selected but have Viewspeed selected, the calculation bugs out. So select a second game or set it to convert to 360 Distance and it should work. Will be fixed in an update later. Changing FOV works like it should btw.
  10. I'm just getting "Timeout attempting to connect" when trying this game, any tips?
  11. Fixed, saving is working again
  12. Saving is indeed bugged, looking at it now.
  13. Just verified it now, it's still the same as before. Make sure you edit the 4 bytes after "MouseSensitivity." and it should work. The position in the file might vary, but it's always after the dot (.)
  14. That will perhaps make it a bit more consistent, I'll change it.
  15. A lot of games use raw input by default and ignores the windows sens. But if you want to convert, simply use the calculator and enter 3250 DPI and windows sens 4 (if it's grayed out the game uses raw input) for the input game, then select the same game as output game and set windows sens to 6. Alternatively set DPI to 800 for the output game if that's what you want to try. The calculator will tell you if the calculated sensitivity is out of range.
  16. DPI Wizard

    6.8

    Calculator updates Simple mode is now available. Default values will now be loaded for secondary sensitivity and multipliers as placeholders. Location defaults to in-game sensitivity. WPS now works with Viewspeed. Monitor Distance can now be set as a numerical value instead of selecting it from a list. General code optimization.
  17. Over the years the calculator has grown more and more complex, and it can be quite overwhelming to a lot of users. To make it easier to use for those who don't need all the features of the full calculator, a simple mode is now available. Simple mode works like this: All fields that can be locked to a default value will be hidden. For secondary sensitivity and multipliers the game's default values are used. Since secondary sensitivity and multiplier fields are hidden and forced to default values, some conversions won't be possible in simple mode. WPS is locked to 6. Special options are locked to a pre-selected setting, this will be displayed in the output. FOV Type is locked to the games native FOV type. Hipfire to hipfire conversions will use 360 distance. All other conversions will use 75% Monitor Distance. The output is simplified to just show the sensitivity, 360 distance and special options.
  18. They should feel very similar, especially if you have about the same actual FOV. But if you set the sensitivity with the in-game slider in Rust, the real sensitivity might be very different since the slider is not very accurate.
  19. That's exactly what I've done Here's the simple mode: Hoping to launch this tomorrow.
  20. It's a dropdown because it would probably confuse a lot of people even more if it was an empty box. But I'm almost done with a simple mode of the calculator, so I'll make it an input box in the advanced mode.
  21. I can't find anything changed, are you setting the sensitivity in the config file?
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