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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. The old ADS sens was based on 8X scope, but I removed it since each scope now have their own sensitivity. You should be fine just using the default ADS sensitivity and set each scope separately. I could add a dedicated ADS calculation, but it has to be based off of one specific scope (maybe the 3.4X as it is in the middle) and assume the scope sensitivity is set to default.
  2. I will update it tomorrow with support for ADS FOV as well.
  3. It's already in the calculator, but you have to select Battle Royale and In-game. For some reason it's not available in Save the World, nor in the config file.
  4. No, only for zoom level 1 on AWP. They are all equal at zoom_sensitivity_ratio_mouse "1" (which is to 4:3 edge yes), but when you change it they scale a bit differently due to different FOV's.
  5. Updated the game with ADS and ACOG
  6. Always enter the actual resolution of your monitor to make sure the FOV calculations are correct. If you want to match the 163 mm line of the 4:3 portion, use Monitor Distance 40.75% instead. This is basically what you see in the Monitor Distance video on the front page. You can do a few tests to make sure you are setting things up correctly, but it shouldn't be necessary to do it on all games/aims.
  7. This is correct.
  8. It's kinda like USA Coefficient in Battlefield and Monitor Distance, but the math behind it is completely different and it has a lot more impact on the sensitivity. I haven't quite figured out the math behind it yet though.
  9. Added all the new zoom levels now, but note that Distance Skew is not yet supported by the calculator so make sure it is set to 100%.
  10. Indeed.
  11. It depends on what matching method you are selecting, 360 Distance, Monitor Distance or Viewspeed v1/v2. 360 Distance will as it implies always keep the same 360 distance, but should only be used for hipfire conversions.
  12. Check out the two links on the front page Viewspeed v1 explained - Viewspeed v2 explained In short they aim to be a bit more dynamic then the static Monitor Distance calculations.
  13. Removed it for now. The problem is that as soon as you adjust the sensitivity, you apply acceleration making the calculation worthless.
  14. Yes, all can be added, working on it
  15. By using Monitor Distance 75% as conversion method, since this is essentially the same as USA 1.33.
  16. Ok, since you have all the zoom sensitivities at 1, you should be able to convert any scope to PUBG with the same result and feel.
  17. What are your exact settings in BF4 for: GstInput.MouseSensitivity GstInput.UniformSoldierAimingCoefficient GstInput.SoldierZoomSensitivityAll GstInput.SoldierZoomSensitivityCloseRange GstInput.SoldierZoomSensitivityMediumRange GstInput.SoldierZoomSensitivityLongRange GstInput.SoldierZoomSensitivityVeryLongRange GstInput.SoldierZoomSensitivityCloseMagnRange
  18. You do it by simple transferring from a specific scope, say BF4 4x, to a specific scope in PUBG, the 4x one, and use 360 distance as conversion method. But yes, this will feel different because scopes with the same power (i.e. 4x) does not necessarily have the same FOV/scaling in different games. So it's much better to use Viewspeed or Monitor Distance.
  19. Thanks, updated.
  20. Also make sure Windows scale is set to 100%. Support for scaling is coming later.
  21. I guess for historical reasons, when 100% match at 4:3 was the "norm", this translated to 75% on 16:9.
  22. 100%
  23. It should be working. Does it happen if you add a new entry instead of saving a current one?
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