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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Unfortunately no. I've got a few scopes coming to the calculator soon, and they're also different I think. So no golden middle ground, they're all different and you have to choose your favorite.
  2. 1.428571 is assuming it is a straight up multiplier. It might be different, I'll update when I've taken a look at it.
  3. Amazing, I'll take a look at it later! Try to set the LookUp to 1.428571, that should be 1:1.
  4. 360 degree is the same as 100% monitor distance for 2d games. So 360 means that the movement to the edge of the monitor is matched between LoL and PUBG. Viewspeed will match the movement to about 75% of the distance.
  5. DPI Wizard

    6.9.2

    Game added Far Cry 5
  6. DPI Wizard

    Far Cry 5

    In-game and config file calculations for hipfire and ADS added.
  7. In-game and config file calculations for hipfire and ADS added.
  8. Hipfire is added, doing zoom sens next!
  9. It will be added as soon as it is released and analyzed.
  10. It was removed in the last update because it didn't work correctly with all conversions. There will be a more universal discrepancy calculation in the next update.
  11. DPI Wizard

    6.9.1

    Games added Roblox Phantom Forces SUPERHOT
  12. Roblox Phantom Forces is added. View full update
  13. DPI Wizard

    Roblox

    Roblox Phantom Forces is added.
  14. What program are you using to edit the file? I used Notepad++ and got it working.
  15. Superhot is just added.
  16. In-game sensitivity for this game is very inaccurate, use the config file for best accuracy.
  17. DPI Wizard

    SUPERHOT

    In-game sensitivity for this game is very inaccurate, use the config file for best accuracy.
  18. In simple mode hipfire uses 360 distance match, targeting uses 75% monitor distance.
  19. And done! Lots of code updated, so don't hesitate to notify me if something seems off.
  20. DPI Wizard

    6.9

    Calculator updates 2D conversions is completely overhauled and bugs fixed, so this now works with any kind of conversion method. Minor layout fixes. Game added League of Legends
  21. The code is updated to support any kind of 2D game, so League of Legends is finally in!
  22. The code is updated to support any kind of 2D game, so League of Legends is finally in!
  23. Working on this now, not quite sure how long it will take.
  24. Good to hear. This seems to be an issue with a lot of Unreal Engine 4 games.
  25. Make sure you use the same FOV in AimHero as in Overwatch (note that they use different FOV Types), and they will be the same.
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