Jump to content

DPI Wizard

Wizard
  • Posts

    18,149
  • Joined

  • Last visited

  • Days Won

    1,763

Everything posted by DPI Wizard

  1. No, if you have it there it's just from the old version. It doesn't work.
  2. What exact issues do you have? For some conversion you need to enter the existing values the calculator asks in the output.
  3. Yes, correct again. But it's not necessarily everyone's preference. The important thing to remember is that 360 distance should only be used for hipfire to hipfore or between aims that have similar FOV, while viewspeed and monitor distance can be used for everything. Some prefer hipfire to be matched by 360 distance, others prefer viewspeed or monitor distance.
  4. Yes, you are doing it correctly.
  5. It used to be the default. I've updated it to 1 now.
  6. No numbers on the sensitivity slider, no sensitivity in the config file and acceleration is on. So this can't be added until those issues are fixed.
  7. Close to the beginning, actually somewhere between exactly when it switches to 0.10 and the next tick. Bad slider is bad...
  8. 0.7 is like it was before, 1 is correct if you want equal horizontal and vertical sensitivity.
  9. I see that aiming.pro is updated to support much lower sensitivity and more decimals now, so I've updated the calculator. Try again.
  10. DPI Wizard

    6.10.8

    Game added SCP: Secret Laboratory Games updated Player Unknown's Battleground: Added 3X and 6X scopes. Squad: Added support for zoom sensitivity scaling as well as 1X and 4X scopes. Ironsight: Added ADS sensitivity.
  11. Only registry sensitivity with hex values available for this game, be sure to read the notes.
  12. Only registry sensitivity with hex values available for this game, be sure to read the notes.
  13. What exactly are you testing? I suspect different aspect of the game might behave differently.
  14. The difference is that depth matters in 3rd person. If you want to aim at something say halfway between the crosshair and the monitor edge in 1st person, it's the same movement no matter how far away the object is. But in 3rd person you have to move further the closer the object is. And the camera distance further affects this difference.
  15. Set it to 1 to get equal horizontal and vertical sensitivity .
  16. Correct, Y is 70% of the X sensitivity.
  17. Correct, a lot of these games were added before there was support for different FOV types. I'll go through them, Toxikk is updated now.
  18. It should work better now, but there's an issue with game in that the configured FOV is not actually the FOV you get. So calculations will be a few % off.
  19. That might be the case, I'll check other aspect ratios now.
  20. 1 is now exactly 1:1. The slider in-game is a bit inaccurate, so when you set it to 1 you get some decimals in the config file.
  21. Both are added now.
×
×
  • Create New...