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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. I'll check, disabling mouse smoothing might help. Still need to get the exact sensitivity somehow, I'll look through the files. Couldn't see the game writing to any file when changing sensitivity though.
  2. What's the best way to acquire this game now? Huge amounts of acceleration, sensitivity sliders with no numbers and no config file settings... Console ports be console ports.
  3. I've answered a lot of your questions in the PM, tell me if there's anything else. Affected by FOV means that the 360 distance changes when you change FOV. If you are matching 360 distance when calculating for a game that is not affected, changing FOV will not change the output. But if you are using monitor distance of viewspeed, changing FOV will change the output in most cases regardless. This is because these methods use FOV as a part of the calculation.
  4. You have to do those in-game as there is no support to set them in the config file. Added now!
  5. Use the aim called "ClientSettings Editor Hipfire" and check the editor instructions here.
  6. Are you playing on the 1080x1920 monitor? If not just change the resolution. The monitor resolution is autodetected and filled in as placeholders to reduce the fields you need to fill in, but it will not work on vertical monitors, tablets, smartphones or in general if you play in a different resolution than the monitor you are browsing with use.
  7. Excellent! Added a "ClientSettings Editor Hipfire" option to Fortnite.
  8. Here's the result BTW while I check what's wrong.
  9. Thanks, I'll check what's going on here.
  10. Can you post a screenshot? Note that you need to enter this value for the ADS calculation as well.
  11. Oh, gotcha! What error do you get? Are you entering the MouseLookScaler sensitivity?
  12. A common issue with Unreal Engine 4 games I'm afraid, you have to use the in-game calculation instead.
  13. Monitor Size is currently only used to calculate the ratio between physical mouse movement and crosshair movement, i.e. Ratio: 1 inch mouse movement = 8.6288 inches crosshair movement It is not used to calculate sensitivity. The reason it is locked for the game you convert to and the value is copied from the input game is that changing it will have some unwanted consequences.
  14. Maybe not so shocking, but there's a ton of acceleration in the emulator. I'll play around with it and see if there's any way to fix it.
  15. DPI Wizard

    6.10.10

    Game added Conan Exiles
  16. Mouse smoothing is on by default, check the notes on how to disable it to get rid of the acceleration.
  17. DPI Wizard

    Conan Exiles

    Mouse smoothing is on by default, check the notes on how to disable it to get rid of the acceleration.
  18. Done! Be sure to check the notes on how to disable acceleration. Will do as soon as I get it.
  19. Always leave the FOV type to the default (it will change depending on the game) unless you want to convert between different types.
  20. As a general rule always enter your configured FOV. The calculator will either ignore it if the aim is unaffected or apply it if it is. For R6 it does affect the aim FOV so it's important to enter it.
  21. The difference is really only prevalent when you convert between scopes and hipfire, not from hipfire to hipfire. zoom sens 1 vs 0.79, or about 73 inches vs 92 is a huge difference.
  22. FOV can be expressed in many different ways, and this is what the FOV Type field represent. This field will automatically change to the FOV Type for the game you select, and the default FOV will be used as a placeholder value. It's very important for the accuracy of the calculations that you change the FOV value if you have changed it in the game. The different FOV Types are: Hdeg 4:3 - Horizontal Degrees based on 4:3 aspect ratio. Hdeg Res - Horizontal Degrees based on your configured resolution and aspect ratio. Vdeg - Vertical Degrees. Hrad 4:3 - Horizontal Radians based on 4:3 aspect ratio. Hrad Res - Horizontal Radians based on your configured resolution and aspect ratio. Vrad - Vertical Radians Multi - Multiplier
  23. Arma 3 has terrible mouse input registration, so it's impossible to get an accurate calculations. If you check the notes in the calculator it says that the calculations are off by up to 5%. Not much to do about this unfortunately, as the problem is the game engine itself.
  24. Yeah, this game has a very narrow sensitivity range, and the minimum is not especially low.
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