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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. What you are doing is correct actually, so use the values you have calculated.
  2. The scopes are not the same in PUBG and BF1 even though they have the same power. Check the "Actual HFOV" for the real FOV of the scope, and you'll see that they are different.
  3. It's there, Tom Clancy's Rainbow Six Siege.
  4. DPI Wizard

    6.10.11

    Game added Raft Games updated Fortnite - Added support for sensitivity set through a third-party tool. Conan Exiles - Added config file sensitivity. PlayerUnknown's Battlegrounds - Added ADS sensitivity for specific weapon classes.
  5. This nice little survival game is just added.
  6. DPI Wizard

    Raft

    This nice little survival game is just added.
  7. Change them in-game to something else than 1 and they will appear in the config file.
  8. You have to create the keys by duplicating existing ones. See this guide I just wrote
  9. All the different ADS sensitivities are now added!
  10. Ok, then it should be correct they way you've done it. How do they feel different? Do they have different 360 distance?
  11. A lot of negative acceleration in this game unfortunately, can't find any way to turn it off.
  12. Just to clarify, both games are set to 1680x1050 and stretched to fit 4096x2160?
  13. Thanks for the report, I'll see what's wrong.
  14. Do you have a ClientSettings.Sav file in that directory?
  15. Not for accurate config file sensitivity. But if you select In-game in the location box you get calculations for the sevsitivity set in the game menus.
  16. Always check the notes in the game info Instructions here.
  17. Yes, dividing it is not the best way to do it. Here's what you do, you do not need to change your sensitivity for this: Right click UserActionBindings key [0] and click Duplicate. Do this two times so you get two new keys. Expand key 0, 1 and 2 and confirm that they are all identical (all should have the ActionName MoveForward etc). For key 0 change: ActionName = Turn KeyBind1 - Keyname = MouseX KeyBind1 - Keyname = None For key 1 change: ActionName = LookUp KeyBind1 - Keyname = MouseY KeyBind1 - Keyname = None InputScale = -1.428571 Note that numbers in this file are localized to your locale, so use comma or period according to your settings. In the end the content of the file should look like this: Export it to cloud and you're good to go!
  18. They will probably be a bit noticeable since your match is in the other side of the spectrum, but the FOV's of the different ADS are quite close so it won't be much.
  19. This has always been the case. All AR's are the same, and all calculations in the calculator are based on AR attachments. Note that all aims will be matched to monitor distance 100% based on their FOV by the game engine, so even though the 360 distance changes the monitor distance changes very little or not at all depending on your preference.
  20. CSGO never had this actually, but I'll add it.
  21. Yes, except for the ADS and scope sensitivity which is still missing in Save the World.
  22. The HFOV+ in the BF1 menu is 4:3 based. When playing 16:9 the extra width is added on resulting in 106.52.
  23. Never mind my last reply, they are added to the config file calculations now. Added config file as a location option now. I can also report that Save the World is now fixed in terms of acceleration!
  24. Indeed it is, added config file calculation for both axis.
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