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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Did some tests with ironsight, reddot, 2x, 3x and 4x now and they are all the same as before. The only thing the override box does is to unify all scope sensitivity into one slider, setting all scopes to the same value (meaning they are matched 100% monitor distance). Iron-sight sensitivity is both reddot, holo and ironsight.
  2. Yes, ADS was tied to hipfire before.
  3. ADS is updated!
  4. All aims for Sea of Thieves added!
  5. I'll check it a bit later, but my guess is that it's the same as setting all the scopes to the same value.
  6. Yes, they updated it. I'll add it a bit later today.
  7. Technically yes, but don't put too much into the naming of the scopes. They can vary depending on settings and what the devs do with the scope. Pay instead attention to the actual FOV's of the scopes in the calculator and compare them to the hipfire FOV.
  8. I've made a quick video demonstrating what Monitor Match 0% does with tracking: The apparent size of the fast moving targets are the same for all the different aims, and they move the same distance on the screen. Using the same script on all the aims you can see that the tracking is exactly the same.
  9. I've tried with both Steam and Daybreak version now, and this file is not updated nor read if sensitivity is changed. The sensitivity is in the .dcoprofile file in %USERPROFILE%\Documents\my games\DC Universe Online\SaveData\[ID], and this file is not readable. I've tried to figure out the hex values in the file, but too much changes in the file when the sensitivity is updated unfortunately.
  10. Just checked out DC Universe Online. I can't find a way to set the sensitivity other than the in-game slider with no numerical value. Is there any other way to set the sensitivity? If not it can't really be added since we need to know the sensitivity value.
  11. Sent you a PM
  12. Vehicles in BF1 are kind of a mess... What are you converting from and to?
  13. Have you checked your config file for Fortnite? The slider is very inaccurate if you use the mouse to drag it, it can be anything from 0.7 to 0.79. Using the arrow keys hits the displayed number exactly.
  14. Yea, it defaults to Console for Advanced Mode. I will update it to not do this.
  15. Added the Blunderbuss now, doing other soon. Note that these scopes do not match with hipfire sensitivity in any way! You will get out of range if you try to convert from hipfire to scope since it's impossible to match them.
  16. DPI Wizard

    6.11.6

    Game added Hot Lava
  17. The floor is lava!
  18. DPI Wizard

    Hot Lava

    The floor is lava!
  19. Set both values to 0.025 and you should be good. But note that the in-game slider is inaccurate, so if you previously set it to 0.1 it might have been anywhere from 0.025 to 0.0275. That's why setting it in the config file might feel a little bit different.
  20. After you change them in-game and the values appear in the config file, change the config values to the one you want. Make sure to select Savefile as Location for your calculation as the values in the config file are different than the values in-game.
  21. Ok, the values don't appear until you have changed them in-game, so change them and click apply, exit the game then check the file.
  22. First of all if you did the fix in earlier versions adding Turn and LookUp values to the config file, delete these entries. After they are deleted or if you didn't do the fix in the first place, calculate your sensitivity and set both X and Y to this value. Using the editor to set it in the config file is recommended, but it works either way.
  23. They just need to be set to the same value after the last update. Doing this solves the previous issue with horizontal vs vertical sensitivity.
  24. What exactly? The sensitivity set in the config file using the editor tool? Yes, it's necessary.
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