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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. It uses a scope with an FOV in the mid-range. For games that have different scaling for scopes such as Rainbow Six I've added two "All" options.
  2. Scopes are updated: 2X is 2X (was 1.8X) 4X is 4.21X (was 4X) 8X is 8X (was 7.25X) Scopes now also scale correctly with aspect ratio.
  3. DPI Wizard

    7.1

    Calculator updated Added support for multi-calculations. All games that have support for aim sensitivity now have an "All" option under aim, and this option will calculate all aims automatically. For this to work there's been a re-design of the conversion method input, as you need to specify how you want each aim calculated. All the aim selections are put into one of these four categories: Normal - Hipfire or default view ADS - Targeting, ironsight, holo, red dot and scopes up to 1.5x Scopes - All scopes more powerful than 1.5x Win/2D - Windows and 2D games like osu and LoL The active conversion method(s) for your selection will be highlighted in blue. The search field in the game selection will now search for matches in the middle of words as well. Game updated Player Unknown's Battlegrounds - Updated scope powers and aspect ratio calculations.
  4. This will make the calculator a lot easier to use! All games that have support for aim sensitivity now have an "All" option under aim, and this option will calculate all aims automatically. For this to work there's been a re-design of the conversion method input, as you need to specify how you want each aim calculated. All the aim selections are put into one of these four categories: Normal - Hipfire or default view ADS - Targeting, ironsight, holo, red dot and scopes up to 1.5x Scopes - All scopes more powerful than 1.5x Win/2D - Windows and 2D games like osu and LoL The active conversion method(s) for your selection will be highlighted in blue. Note that if you load an old saved entry, all conversion will be set to the same value. There are likely a few quirks to this new function, please report them here if you find anything weird.
  5. Only on the new version which isn't published yet. I hope to publish it tomorrow!
  6. If possible it would be great if you added an option to adjust the size of the circle around you where you shoot the beats. And also increase the FOV range in-game to 1-130 or so. This way it will be possible to simulate scopes etc if you make the circle very large (so the beats are far away) and the FOV very low. I hope you understand what I mean
  7. Thanks for the report, fixed now.
  8. Sorry about that, did an update in preparation for a new version that wasn't supposed to affect this, but it did anyway! It's sorted now, delete your entry and save a new one
  9. This is correct, FOV affects sensitivity in CSGO so when you change FOV you change the 360 distance
  10. DPI Wizard

    7.0.b

    Game added Shadow of the Tomb Raider Calculator updates Minor bug fixes
  11. Sensitivity is the same as the previous Tomb Raider.
  12. Sensitivity is the same as the previous Tomb Raider.
  13. You have selected Black Ops III not 4 Also, don't change the FOV for CSGO, it's locked to the pre-selected value (90 Hdeg 4:3) unless you play with cheats enabled.
  14. Ok thanks! I will go through the aims, have only checked hipfire so far. Analyzing Battle Royale games is really fun btw... Don't kill me!
  15. With what settings?
  16. Not sure exactly when this was updated, but a lot of scopes have changed. 4X is now 4.2229X (??), 2X is actually 2X (was 1.8X), 8X is actually 8X (was 7.25X) and so on. Since the sensitivity scale according to the FOV the impact on the sensitivity is minimal, but I will update them all soon!
  17. That certainly is their intention, but it's still the same and off by a whooping -0.0861575%!
  18. Signed up for it, will be added as soon as I have access. If it's to possible disable acceleration in the config file it can be added. I don't have a key though. Added to the todo list!
  19. I think they will be accurate based on the nature of the formulas (i.e. they are very complex but makes sense), but will only know for sure when the beta is available in about 18 hours
  20. There is a formula for this indeed, but I think it would be quite complicated. I'll take a look at it when I have some time, but other math wizards on this forum might come up with before that. However it's quite easy to do if you know the outputs and degrees: For instance if you know mm 25% is: 27294 counts pr. 360 14.04 degrees (not important for the calculation) And 15% is: 27522 counts pr. 360 8.53 degrees you can easily calculate that the 25% calculation will equal (27294/360*8.53)/(27522/360*8.53) = 99.17% Or 0.83% difference, to move 15%. You can do this yourself by using the numbers from the calculator, but a formula from scratch will be more complex.
  21. I personally think 0% on 3D -> 2D is too fast, it's opposite of 3D -> 3D where 0% is the slowest.
  22. The unit (inches vs cm) got applied twice, so the results were altogether wrong with cm. Try again now, it should work as intended.
  23. Nice, I'll do that!
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