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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. The first two is due to rounding. The calculator rounds to the nearest 4 decimals, so you get 100.8912 with the first one and 1008.9175 with the second one. The first one is rounded from 100.89175xxxx. Regarding 0% on horizontal vs. vertical, they are only the same if the aspect ratio is the same. If you change the aspect ratio they will be different since the FOV changes. They will each change if the FOV changes in the plane their name indicates.
  2. CSGO is probably better to base it on since it's first person.
  3. You are matching CSGO to Fortnite using 360 distance, which is fine. But they have very different FOV's (106.26 vs 80), and this conversion is done regardless of FOV. But when you convert to osu the FOV is taken into account, so the end result is different.
  4. ADS at 90 means your iron sight 360 distance is shorter than your hipfire 360 distance, are you sure about these numbers? Is the sensitivity in the config file modified?
  5. Yes, just need to find them get them analyzed
  6. 6x, 7x and 8x added. They all scale the same, so sensitivity should be almost identical though
  7. Then select savefile under location
  8. It always rounds down if the value is below 0.045 and up if it's above 0.045 in your example. Still not possible to enter more decimals into the game though, so not changing the rounding.
  9. Viewspeed is very close to CS:GO's default zoom match, that's why the number is so close to 1. So this is correct
  10. Absolutely, I can add them all
  11. It scales sensitivity to the FOV of the actual scope rather than the blurred FOV around the scope. Note that scope sensitivity calculations are still being worked on.
  12. It's already in the calculator Absolutely, hope they fix the sens.
  13. Those kind of games typically have terrible mouse input registration, but I'll check it out! Don't have access
  14. Just for you information, 56.25% comes from calculating where the 100% vertical point would be on the horizontal plane. You are better off using 100% vertical distance now
  15. It's likely that sensitivity changes a bit during the beta, I'll check if anything changed lately!
  16. You can set the sensitivity in-game with arrow keys, and it is possible to set it in the registry with great accuracy. Added calculations for both
  17. DPI Wizard

    7.1.f

    Game added Dead Frontier 2 Game updated Battlefield 3 - Added calculations for ADS, 1X, 3.4X and 4X.
  18. Use the registry calculation for best accuracy!
  19. Use the registry calculation for best accuracy!
  20. BTW if it's not clear, the calculator is not matching the 360 distance between hipfire and the scopes. It matches in your case 75% horizontal monitor distance, which means moving to a target 75% between you crosshair and the edge of the monitor will be the same. The 360 distance will be very different, and it should be.
  21. It has a much narrower FOV, and the sensitivity doesn't scale directly to FOV. I'll do some more tests though.
  22. Ok, thanks for the info! I've only tested iron sight with one gun actually, I'll check some more as they might be different.
  23. What weapon/scope did you test with? The numbers should be very low, the zoom on most scopes are very high and they don't scale in a normal fashion.
  24. Just updated this with calculations for ADS, 1X, 3.4X and 4X.
  25. Added a bunch of BF3 sights now
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