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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Set aim to All and use FOV 106.26 for BO4, then hipfire sensitivity will be identical. For aims it depends a bit on your zoom sens in CSGO, what's your zoom_sensitivity_ratio_mouse?
  2. Yes, but it's only for TPP, I'll add FPP soon!
  3. Nice, I'll check it out when it's live!
  4. DPI Wizard

    7.1.h

    Games added Zula Krunker
  5. Browser-shooter added!
  6. DPI Wizard

    Krunker

    Browser-shooter added!
  7. Zula is added, spread the word
  8. Just added!
  9. The FOV type automatically changes to the type the game uses, you do not need to change it. It is unrelated to your monitor.
  10. 2.99 in CSGO should not make you spin uncontrollably, it should be over 13 inches for a 360 with 400 DPI. Something else must be going on here, the conversion is correct.
  11. It's better than the previous Assasin's Creed games, but still have issues with mouse smoothing and a messed up sensitivity scale.
  12. DPI Wizard

    7.1.g

    Game added World War 3 Game updated Battlefield 3 - Added even more scopes!
  13. Pre-alpha added.
  14. There are several different FOV types to consider. R6 uses vertical degrees, and the calculator automatically switches to the correct type for the game. If you want the same FOV as in CSGO, you switch the type to "Hdeg 4:3" (which is what CSGO uses) and enter 90 as it is in CSGO. The output will tell you the config FOV for R6 to get this FOV: This get people confused quite a lot, 68 is the viewmodel FOV, not the actual first person FOV. fov_cs_debug is the correct variable for the FOV.
  15. Try the simple mode if you're having issues with all the options
  16. No key yet, signed up and all
  17. So then it will stay the same regardless of FOV The game info says if the sensitivity is affected by FOV or not, I plan to add info about how it is affected as well in the future.
  18. It depends on how you are converting, but WW2 sensitivity is affected by FOV. So when you adjust FOV, the game will automatically adjust the sensitivity accordingly (to the equivalent of 0% monitor distance horizontal).
  19. The first two is due to rounding. The calculator rounds to the nearest 4 decimals, so you get 100.8912 with the first one and 1008.9175 with the second one. The first one is rounded from 100.89175xxxx. Regarding 0% on horizontal vs. vertical, they are only the same if the aspect ratio is the same. If you change the aspect ratio they will be different since the FOV changes. They will each change if the FOV changes in the plane their name indicates.
  20. CSGO is probably better to base it on since it's first person.
  21. You are matching CSGO to Fortnite using 360 distance, which is fine. But they have very different FOV's (106.26 vs 80), and this conversion is done regardless of FOV. But when you convert to osu the FOV is taken into account, so the end result is different.
  22. ADS at 90 means your iron sight 360 distance is shorter than your hipfire 360 distance, are you sure about these numbers? Is the sensitivity in the config file modified?
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