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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. This is not a bug or unlikely, it is how R6 works. All the scopes scale to hipfire using MDV 0%, and since the conversion setup for both ADS and scope are set to 0% you get the same sensitivity for all of them. This will keep the same tracking speed for all the scopes like in this example:
  2. Can't say for sure if it's any gun, but it's the one you start with at least
  3. It's already updated, the old scopes are there for now just so people can check their old sensitivity if needed.
  4. Check the instructions
  5. What do you need help with?
  6. The 1.5x is the only one I have access to and have analyzed. Most likely the game scales the scopes using MDV 100%, so yes it's only possible to achieve MDV 0% for one scope.
  7. Use the config file for best accuracy. View full update
  8. DPI Wizard

    A.W.O.L.

    Use the config file for best accuracy.
  9. Closed beta is out in China, I got to borrow a QQ account with access from a kind member
  10. DPI Wizard

    11.2.t

    Games added Delta Force (三角洲行动) SULFUR Games updated Team Fortress 2 - Added support for a wider FOV range using mods. The Outlast Trials - Updated sensitivity calculations. Six Days in Fallujah - Updated ADS sensitivity and added ACOG. Alan Wake 2 - Updated FOV location and range.
  11. If you're using the in-game slider, note that it is not accurate so there will be a discrepancy. The game uses monitor distance 100% by default, so it is correct that all weapons show the same sensitivity.
  12. I could not get the mod to work for some reason, everything seems to be installed, but the fov command does nothing. Either way, I've updated the FOV range now as I can see from the source what the valid range is
  13. The sensitivity slider is not accurate, expect some discrepancy. View full update
  14. DPI Wizard

    SULFUR

    The sensitivity slider is not accurate, expect some discrepancy.
  15. Are you keeping the correct formatting in the file? The sensitivity needs to go on two lines as it is by default. mouse_sensitivity = [ 0.072 0.072 ]
  16. This game was added about 4 years ago...
  17. The unit will default to inches if your browser language or site language selection (in the bottom) is set to "English (USA)". In all other cases it will default to cm.
  18. This is also fixed now
  19. Yes, it has been completely changed, with a much worse range and accuracy I've updated it now.
  20. The pitch sensitivity is affected by the Y Scale configuration in the calculator settings. It defaults to be the same as the X sensitivity. However, you have entered 4.1 as yaw sensitivity, but this sensitivity does not support decimals. The same goes for the pitch sensitivity, so it is rounded down to 4.
  21. Thanks for letting me know, it's updated now
  22. Added with all scopes.
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