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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Overload is added!
  2. DPI Wizard

    7.3

    Calculator updates FOV code update and multiplier fixes Games added CityBattle | Virtual Earth Overload
  3. X and Y sensitivity added.
  4. DPI Wizard

    Overload

    X and Y sensitivity added.
  5. That's how aims are supposed to work, they shouldn't match 360 distance since the FOV is different. Instead they match monitor distance, i.e. movement to some point on your monitor. The default setting in BO4 is 0%, which means that the tracking speed of a moving targetis the same between scopes.
  6. ...if the damn servers start working!
  7. How are you measuring this, 360 distance?
  8. Then you should use Monitor Distance Horizontal 75% actually, that's the same as zoom_sensitivity_ratio_mouse 1 if your monitor is 16:9. Try that.
  9. Yes, will add more during the weekend
  10. Use Monitor Distance Horizontal 0%.
  11. It is actually clever for games like BF3 that doesn't have separate sensitivity for aims. I made a quick-shift macro bound to right mouse button back when I played it, so the zoom sensitivity was to my liking
  12. As an example in BF3 that does not support ADS/scope sensitivity, do like this and adjust the ADS DPI until the sensitivity is the same on both sides of the calculation: So quick shifting to about 1400 DPI when ADS'ing will in this case be a 0% monitor match.
  13. This game has some issues with the sensitivity, it doesn't register all input.
  14. I looked at this a long time ago when it was called Raiders of the Broken Planet, and it has too much acceleration still. There are options to turn off acceleration in the config file, but it's still on no matter what I try. Done! And done!
  15. Added with config file sensitivity.
  16. Added with config file sensitivity.
  17. Added support for zoom FOV now!
  18. Just added native support for FOV based on 16:9 in the calculator (like BO4 uses), so calculations for BO4 ADS and scope have changed a tiny bit as they are more accurate now.
  19. DPI Wizard

    7.2

    Calculator updates Added native support for FOV based on 16:9 resolution Changed default monitor match from 75% to 0%, this also includes simple mode Games updated Call of Duty: Black Ops 4 - Changed FOV Type to Hdeg 16:9 and updated all formulas so it's a bit more accurate now Quake Champions - Added support for zoom FOV and changed FOV Type to Hdeg 16:9 Doom (2016) - Changed FOV Type to Hdeg 16:9 Halo Online - Changed FOV Type to Hdeg 16:9 Sea of Thieves - Changed FOV Type to Hdeg 16:9
  20. Yes on both accounts. Config file sensitivity registers 5 decimals (I just updated it from 4 in the calculator), and FOV registers 3 decimals.
  21. Updated/added is already in the bottom of the game notes So if there's been a patch with sensitivity changes after that date the game probably needs an update. Note that this date is for the selected aim specifically, not the entire game entry.
  22. It is calculated using OW FOV, but it is matched to the first game. It wouldn't make sense to match it to OW hipfire, as that would make all calculations different.
  23. DPI Wizard

    7.1.i

    Game added Overkill's The Walking Dead Games updated Call of Duty: Black Ops 4 - Added scope calculations and adjusted ADS FOV Dauntless - Added in-game calculations and adjusted config file sensitivity
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