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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. No, if you select it as the output game/aim you can also convert to it. For input you have to enter the zoom sens, for output it will be calculated based on your input.
  2. Ok, understand now As RexVoluntas said, it's the default value. The calculator will always load default values as placeholders whenever possible (for FOV and resolution as well), except for in the Sensitivity 1 field. As this is just a placeholder, you can just replace it to the value you use.
  3. When you select "All" the zoom sensitivity is calculated based on the Conversion setup settings. It will use the Scope setting which defaults to Monitor Distance Horizontal 0%. If you use 30, this is slower than any of the methods available. So you can't actually match this sensitivity with any method.
  4. Nice, just grabbed a key and downloading now!
  5. Overload is added!
  6. DPI Wizard

    7.3

    Calculator updates FOV code update and multiplier fixes Games added CityBattle | Virtual Earth Overload
  7. X and Y sensitivity added.
  8. DPI Wizard

    Overload

    X and Y sensitivity added.
  9. That's how aims are supposed to work, they shouldn't match 360 distance since the FOV is different. Instead they match monitor distance, i.e. movement to some point on your monitor. The default setting in BO4 is 0%, which means that the tracking speed of a moving targetis the same between scopes.
  10. ...if the damn servers start working!
  11. How are you measuring this, 360 distance?
  12. Then you should use Monitor Distance Horizontal 75% actually, that's the same as zoom_sensitivity_ratio_mouse 1 if your monitor is 16:9. Try that.
  13. Yes, will add more during the weekend
  14. Use Monitor Distance Horizontal 0%.
  15. It is actually clever for games like BF3 that doesn't have separate sensitivity for aims. I made a quick-shift macro bound to right mouse button back when I played it, so the zoom sensitivity was to my liking
  16. As an example in BF3 that does not support ADS/scope sensitivity, do like this and adjust the ADS DPI until the sensitivity is the same on both sides of the calculation: So quick shifting to about 1400 DPI when ADS'ing will in this case be a 0% monitor match.
  17. This game has some issues with the sensitivity, it doesn't register all input.
  18. I looked at this a long time ago when it was called Raiders of the Broken Planet, and it has too much acceleration still. There are options to turn off acceleration in the config file, but it's still on no matter what I try. Done! And done!
  19. Added with config file sensitivity.
  20. Added with config file sensitivity.
  21. Added support for zoom FOV now!
  22. Just added native support for FOV based on 16:9 in the calculator (like BO4 uses), so calculations for BO4 ADS and scope have changed a tiny bit as they are more accurate now.
  23. DPI Wizard

    7.2

    Calculator updates Added native support for FOV based on 16:9 resolution Changed default monitor match from 75% to 0%, this also includes simple mode Games updated Call of Duty: Black Ops 4 - Changed FOV Type to Hdeg 16:9 and updated all formulas so it's a bit more accurate now Quake Champions - Added support for zoom FOV and changed FOV Type to Hdeg 16:9 Doom (2016) - Changed FOV Type to Hdeg 16:9 Halo Online - Changed FOV Type to Hdeg 16:9 Sea of Thieves - Changed FOV Type to Hdeg 16:9
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