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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. 360 doesn't change when you change FOV, and it only affects first person (select it in the Special Option).
  2. There's no difference for 1.00X because it has no magnification with ADS FOV On. USA only makes a difference when the scope FOV is different from the base FOV. So if you turn ADS FOV off with your settings you'll see a difference
  3. 8X scope added! The changeable FOV is already implemented btw.
  4. Great, will update it and try to find the missing scopes!
  5. The configured FOV in Reflex is based on 4:3, so that's why you need to set it to 83.66 to get 80 in 5:4. I'm not quite sure what's going on with Aimtastic, I need to check.
  6. It's not really tied to horizontal or vertical pixels, but to the FOV. You need to check if the HFOV or VFOV changes when you change the resolution, and this depends on the game. In Fortnite when you change from 1920x1080 to 1600x1080 the HFOV stays the same while VFOV changes, and if you change from 1920x1080 to 1920x800 VFOV stays the same and HFOV changes. Fortnite handles FOV weirdly so it's a really bad example to see how MDH and MDV works. MDV and MDH is the same with 0% only if the AR is the same on both sides of the equation (so only from 1920x1080 to 1920x1080 etc).
  7. Sensitivity is the same, but the feel might be very different. Regarding the iron sights and secondary, which one should I test? There's so many options in this game I need know gun and aim name Also if they cost money.
  8. I can't find any settings that change the sensitivity scale, all calculations are 100% spot on.
  9. There might be some other options affecting the sensitivity, I'll check some more. I'm 100% sure the calculations are correct with the settings I have tested with.
  10. Only 0% is the same between MDH and MDV. Any other value will give different result, but they are related to each other. For instance in 16:9 100% MDH = 177.78% MDV (100/9*16) 100% MDV = 56.25% MDH (100/16*9) So the difference is more about what axis you want to lock the match to, horizontal or vertical.
  11. Make sure you have set smoothing=0 in the config file. This makes a huge difference. I'm using the Steam version btw, maybe there's some difference in other releases. Are you on Steam as well?
  12. If FOV is the same all methods will actually give you the exact same result. It's when FOV is different the matching methods comes into play. 0% makes your tracking speed consistent regardless of FOV, which is why it's especially useful for aims.
  13. Yes, 0% is generally accepted as the best method. Some people have other preference though, but it seems to suite a majority of the players. MDV and MDH 0% is the same as long as you are not converting between different AR.
  14. Use your monitors native resolution and default FOV (so 1920x1080 and 90) for the CSGO input, and if possible set the FOV of the game you are converting to as close to 106.26 Hdeg 16:9 as possible.
  15. Yes, leave them at the default value.
  16. All games are analyzed with scripts etc, and the sensitivity is reverse-engineered. Except for a handful of games the sensitivity formula is 100% correct. The exceptions usually have some issues making accurate calculations impossible, but they are usually within 0.X% accurate. Extracting the sensitivity from the game files is probably possible for some games, but not really feasible as a method since there so many different engines and not possible for most of them. Games using the same engine usually share sensitivity or at least part of the formula, but there are a lot of exceptions where same engines use totally different formulas.
  17. Yes, all except probably plane will be added. It's a bit difficult to analyze them on live servers atm, hopefully the upcoming training mode have everything in it.
  18. Try with MDH 0% and turn USA on
  19. I'm actually not sure, but if I recall correctly I read somewhere that some of the pros have very different sensitivity in different games.
  20. Transfer from CSGO every time.
  21. I edited you post format for clarity. Just select CSGO as the first game and enter all your details (sensitivity, resolution, DPI), then select BO3 or R6 and set the correct FOV. That's basically all you need to do unless you have some spesial settings. The output will show you the correct sensitivity.
  22. Hipfire is used as source if All is selected! Technically it doesn't matter though, since any conversion based on the same source will give you the same result, but you avoid rounding errors by not doing for instance CSGO Hipfire -> CSGO Scope CSGO Hipfire -> BO4 Hipfire CSGO Scope -> BO4 Scope But instead swap the last step with CSGO Hipfire -> BO4 Scope This way any limitation in CSGO Scope sensitivity (say lack of decimals, not that this is the case in CSGO) doesn't carry over into BO4.
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