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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. The 360 distance is a close as you can get it with Fortnite in-game sensitivity, so it's good.
  2. This is correct. The Targeting sensitivity for Fortnite has a very narrow range, so just set it to 1 even though it's calculated to 1.08.
  3. Yes, buy you should use the "All" aim option whenever available as it converts all sensitivities for the game instantly:
  4. It depends on a lot of your other settings, mainly USA and FOV.
  5. Sandstorm updated with all sensitivities!
  6. This seems like a perfectly reasonable conversion. Are your in-game sliders about these values (rounded up/down)? General Sensitivity 48.809472 Targeting Sensitivity 48.809472 Iron-sight Sensitivity 48.383684 2X Scope Sensitivity 47.458763 3X Scope Sensitivity 47.212324 4X Scope Sensitivity 47.115566 6X Scope Sensitivity 47.064999 8X Scope Sensitivity 47.043547 15X Scope Sensitivity 47.028230
  7. Excellent, this seems like a lot more finished layout and worth spending time on analyzing!
  8. Set the conversion setup for Scope and ADS to MDV 133 to match USA 133
  9. Post a screenshot of you conversion please, including the conversion setup.
  10. DPI Wizard

    7.5.d

    Game added Hitman 2 Games updated Rust - Re-added legacy calculations for private servers Battlefield V - Added some vehicle sensitivity, more to come!
  11. Pretty much the same as the previous Hitman, but here it is!
  12. DPI Wizard

    Hitman 2

    Pretty much the same as the previous Hitman, but here it is!
  13. The multipliers are based on the sensitivity values. You can enter any valid number there, but 1 gives you the best accuracy.
  14. Just checked the ACOG now, and nothing has changed with FOV or sensitivity.
  15. If you are not changing your conversion setup (which defaults to MDH 0%), the output will be the same for PUBG regardless of your BF4 USA settings. If your BF4 settings are USA 133% and everything else is default, set the Scope and ADS setup to MDV 133, this is essentially the same as USA 133 and the conversions will match this.
  16. Any decimal beyond the 10th makes no difference. Games also tend to do some random rounding of the sensitivity you configure.
  17. Yes, set the GstRender.FieldOfViewVertical value in the PROFSAVE_profile file. Overwatch was updated a few weeks ago to correctly scale FOV below 16:9.
  18. You likely mixed up the resolution it should be 2560x1440 and not 1440x2560
  19. You had accidentally signed up twice. I've refunded the double payments and canceled the duplicate subscription.
  20. It was removed long ago since the game was updated, but I have added it as a legacy option
  21. Have you tried a clean install of the drivers? I had some terrible performance with newer drivers, but it resolved itself with a clean install.
  22. The 360 distance should be the same yes.
  23. Ok, then 1.29 should be correct.
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