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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. BFV is a bit confusing and shows you the 4:3 FOV, so it will be different if you have a 16:9 resolution (90 in 4:3 = 106.26 in 16:9). For the FOV to be the same in these two games you should set PUBG to 103 and BFV to 70.53. This is the best way to exactly match the feel and sensitivity.
  2. They come out different because you have different FOV in PUBG and BFV (90 vs 106.26), and the hipfire is matched using 360 distance. If either set the FOV to the same Actual HFOV for both games, or change conversion for hipfire to a different method than 360 distance you will get the same result converting both ways.
  3. Just the 0 value, the rest doesn't seem to do anything as of now.
  4. Switch the ADS option in conversion setup to 360 distance, and you should get around 1.4xxxxx.
  5. Same as in 360 distance or monitor match? Both should be possible for ironsight.
  6. Currently these (1-5) doesn't seem to do anything, but we can always hope they will add more granular control of the scope sensitivity in the future!
  7. Just did some tests now with the equivalent of about 312 inches/sec at 400 DPI and it had zero packet loss and no acceleration. It was dead on pixel perfect every time. And" acceleration on" had a huge impact like expected. Other factors like vsync, drivers and hardware might impact this though, but I can't detect any issues here.
  8. If you have the mouse acceleration setting off that should do it, raw input is on by default with no option to turn it off I think. I haven't really stress-tested it with rapid movement yet, but everything I've tested with "medium speed" was acceleration free. BTW, what DPI and sens are you using?
  9. The values in the config files are the ones that are actually applied. The menus show wrong values, like so many other games. It's quite incredible that so many companies mess this up tbh! Just like the default FOV, it shows 90 in the menus but it's actually 89.0512035...
  10. Set it to 1.289571.
  11. Updated with high zoom and low zoom sensitivity!
  12. Yes, will do it later today.
  13. It should work for you now guys, had some delays with Paypal.
  14. Like this would be sensible:
  15. I need to check a bit further when it comes to the full settings, but the general idea is that 1x scopes has a 0.6 modifier to the sensitivity (meaning it's 0.6x slower), so when the aim sensitivity reaches 1.666666 the modifier is canceled out (1.666666*0.6=1), and it won't go above 1. When you multiply the default value of the xfactor (0.02) and 83.333333 you get 1.666666. When you use different values I need to check exactly how it behaves however.
  16. It usually shouldn't be a problem since you'd want the ADS to be slower than hipfire due to a narrower FOV. At most you would want them at the same 360 distance, which the games does allow.
  17. 1X becomes faster than hipfire when you go above 83.333333, which the game doesn't allow. You will need to do a quite special conversion to go above this though.
  18. If I recall correctly you are right here, the calculations does not have the correct limitations. Will update it soon!
  19. They are all linked in Apex, so you can't set them individually. Apex scales the scopes to the equivalent of USA 0%, hence the scopes will not feel the same since you have USA at 133%. If you select "All w/ ADS" for Apex you should get as close as you can get. Do like this (also confirm your BF4 FOV!):
  20. Convert directly between aims in the two games, since Apex will scale differently than BFV you can only choose one aim however. Like in this example (change resolution and DPI etc according to your settings) converting from 1.5x to ADS since they have similar FOV:
  21. Do you have USA on or off in BFV? If on, what value? Is ADS FOV on?
  22. This is correct yes.
  23. Tell me what are your settings in PUBG and BFV? Because if you have the same 360 distance on hipfire and 15x/10x scopes you have a very special preference. Yes, you cover the same degrees pr. inch mouse movement, but with for instance the 15x scope in PUBG your entire screen only covers 6.67 degrees compared to (usually) 103 degrees in first person hipfire. This means that if moving the crosshair 10 inches on the monitor require 1.6 inches in hipfire it will only require 0.1 inches with 15x scope if the 360 distance is the same. And that is insanely fast.
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