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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Exactly, where it really counts they messed up. This is very useful, as it can confirm or challenge the calculated sensitivity in a non biased way! Here it's spot on, as the javelin is terrible...
  2. I'm assuming this is in the javelin? Sensitivity is pretty much broken when you're in them, seems like a lot of controller-like properties were applied to the mouse sensitivity there. The calculations are for 1st person which are very good, although probably not as useful...
  3. The latest Metro game is in!
  4. DPI Wizard

    Metro Exodus

    The latest Metro game is in!
  5. Metro Exodus is in!
  6. The issue with WPS is that some games ignore it completely, some apply it to the cursor but not the movement and some apply it to everything. So 6/11 will be much more consistent, and if you are currently using 1600 or 3200 DPI you can just switch it to 400 or 800 to keep the same desktop sensitivity. You will probably need to calculate new sensitivity for some games if you switch DPI though (those with raw input).
  7. Correct.
  8. Usually this, but some prefer to also match ADS to 360 distance. It depends on the game though, if the FOV difference between hipfire and ADS is too big it will be too fast.
  9. Set the Apex FOV to cl_fovScale 1.285714 in %USERPROFILE%\Saved Games\Respawn\Apex\profile\profile.cfg The in-game slider is very inaccurate.
  10. Do like this (select the same FOV Type and enter the same FOV value as in Overwatch), and set the Config FOV you see in the output in the %USERPROFILE%\Saved Games\Respawn\Apex\profile\profile.cfg file:
  11. No, I need to get it analyzed first. Will add it as soon as it's done.
  12. ADS is ironsights, Holo is 1x scope. Holo actually has a wider FOV than ironsight on the guns I've tested. You can see the FOV in the output of the calculator, it depends on your resolution and FOV configuration.
  13. This is correct. Do note that the scaling you have in BO4 (Monitor Distance Coefficient 1.78) is very different from the scaling in Apex which is locked to 0. So your calculation will work fine for ADS, but more powerful scopes will probably feel to slow for you.
  14. CSGO and Apex scale the scope sensitivity differently, so you can only match it perfectly to one scope. The selection you have made matches AWP zoom sens 1 (first zoom level) to ADS in Apex.
  15. What do you have the ADS sensitivity in Apex set to?
  16. This is the zoom sensitivity number to match your zoom in Apex.
  17. That's the 360 conversion which will be the same for hipfire. ADS/scopes will be different, also if you use another method than 360 distance like 0% monitor distance.
  18. It's the monitor distance percentage if monitor distance is selected. There's a video on the front page explaining it
  19. No, if it's grayed out / disabled it isn't used.
  20. Like this should work: If it's too slow for you try changing Win/2D conversion to 100%.
  21. Strange, I never had this issue. But I've seen a lot of people having to do this for several games. Not sure what causes it to be overwritten for some but not everyone. It might be related to some cloud option, but I have that on as well.
  22. No, that would make ADS and especially ACOG too sensitive. Also, you can't get a calculation for both ADS and ACOG linked to hipfire since they scale differently. One of them will feel different, so you have to either use a sensitivity in the middle of the two, or select one you prefer.
  23. You are probably not entering the values in the correct places. See the output for what value to enter into each box. For targeting you need to enter your Mouse Sensitivity X (Sensitivity 1) and Mouse Targeting Sensitivity (Multiplier 1) exactly like you have them configured. It seems like you have only entered your targeting sensitivity into the mouse sensitivity box.
  24. ACOG and ADS has completely different scaling, but they use the same sensitivity. So you have two options when using the "All" option: either with ADS or ACOG, where you have to choose which one to use in the calculation. Iron / red / holo is the same as ADS, but is a dedicated selection where you have to fill out more values, whereas the "All" option calculates as much as possible.
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