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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. DPI Wizard

    ONCE HUMAN

    Hipfire added, more aims to come. See the game notes for instructions on how to disable smoothing.
  2. The yaw will vary depending on the gear, but if you want to check against the calculator output, click on physical stats and enter your DPI and 360 distance from the calculator. Try with 10.4% in the turn speed reduction and I think it should be spot on. Or did you mean a kit that says it's 10%? If so, look at the physical stats and divide the distance you found to be correct with the distance in the calculator with 0% turn speed reduction to find the correct reduction.
  3. You have to manually measure the 360 distance (with scripts or tools like Kovaaks sensitivity matches) with each armor piece on and see how it compares to the base and what's expected based on the stated turn speed loss. I've tested your specific case with 18% it's actually 10.4%.
  4. All scopes should be added now, as for the gear with turn speed reduction, it's currently bugged. See this post for more info.
  5. 35 new scopes are added, I think that is all of them. Let me know if anything is missing. The turn speed is currently bugged, so hipfire calculations might be off. Here's a few things I tested: Backback with 2% reduction - 2% measured. Helmet with 2% reduction - 0% measured. Same 2% helmet with facemask 4% totalling 6% reduction - 6% measured. Body armor with 5% reduction - 0% measured. Same body armor with 5% and 1 plate with 1.5% totalling 6.5% - 1.2% measured. Same body armor with 5% and 2 plates with 1.5% each totalling 8% - 2.4% measured. It seems quite random what works and what doesn't, so it's not possible to account for this in any way without testing each specific setup.
  6. MDH and MDV is essentially the same, but you have to convert between them using the aspect ratio of the monitor. So for instance MDV 100% on 16:9 is the same as MDH 16/9=177.7778%. The benefit of using MDV is that you usually want to keep your vertical sensitivity the same regardless of aspect ratio. Imagine a square box that covers the middle of your monitor, you want the sensitivity within this box to be the same. If your aspect ratio is wider, then there's just more to view, but the sensitivity within this box stays the same. If you use horizontal, then going from 16:9 to 21:9 will drastically change your sensitivity, instead of just keeping the same sensitivity within the 16:9 portion of the 21:9 monitor. The reasons for going above 100% is usually just to match your preference. If 100% is too slow, there's no reason you can't try 200%. It's correct that it's matching a point outside of your monitor, but it's still a valid and consistent conversion.
  7. MDV 0% is the slowest of the common conversion methods (since it's based on tracking and not flicks). Which one suits you best is hard to say, but try MDV 100% first and see how that feels across a range of scopes. Based on how that feel you can try the other methods or another percentage.
  8. DPI Wizard

    11.2.y

    Games added Content Warning Vellum Evil V Evil Pixel Gun 3D: PC Edition Timeworks
  9. What do you want to convert? 360 distance?
  10. These three are added.
  11. Just added! View full update
  12. Just added!
  13. Great, I'll get to work updating everything
  14. See the game notes for instructions on how to disable smoothing. View full update
  15. DPI Wizard

    Vellum

    See the game notes for instructions on how to disable smoothing.
  16. Just added! View full update
  17. DPI Wizard

    Evil V Evil

    Just added!
  18. I've also added a couple of scopes.
  19. This is updated now!
  20. You can use the Y scale for this. If you for instance have twice the DPI in the Y axis, set the Y scale to 50%.
  21. I see what you mean now, there was indeed a mistake in the FOV for this one. I've updated it now
  22. I don't have a Mac, but isn't the default setting 1:1, 1 count = 1 pixel like in Windows? Unless display scaling is on, then it's 1:1 to the virtual resolution.
  23. I just tested with 0.001215 and it does work here. What is the exact issue? Is there no difference between 0.01 and 0.001?
  24. What is not accurate? Nothing has changed as far as I know, the old scopes are still in there for reference only so people can check their old sensitivity
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