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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. There's smoothing/acceleration in this game so it can't be added.
  2. See the game notes for instructions on how to disable smoothing. View full update
  3. DPI Wizard

    Mortal Shell

    See the game notes for instructions on how to disable smoothing.
  4. Yes, this is common conversion method.
  5. If by same you mean value X results in the same 360 distance for both of them, then yes.
  6. Did if feel too fast or too slow? If too slow, try with MDV 100% instead, or 177.7778%.
  7. You should try with everything set to the default in the calculator first and see how that feels.
  8. Marksman and TYR are the same as the AR iron sight, I've updated the descriptions now. The Basilisk is the same as the rest of the handguns.
  9. That depends on what you are trying to achieve.
  10. If you already have a conversion setup from "All", then use this as the source and convert to each ADS setting using the new hipfire sensitivity. For instance like this if you were to go from 2 to 1.5 hipfire in Apex: https://www.mouse-sensitivity.com/?share=122c88d69995166a4012b91c9fd9b991 When you are done you can use the reverse function with the new hipfire and enter all your new ADS sensitivity settings to find the correct conversion method to keep it as it was before.
  11. In what example?
  12. My Spanish isn't that good please write in English Either way, the percentages are relative to your hipfire FOV and sensitivity. So if you change either of those, then you need a new calculation for ADS.
  13. That depends on what what you prefer. 0% is matching the same tracking speed between scopes, while 100% is matching the flick distance to the edge of the monitor.
  14. Have you disabled smoothing and turned off Vsync in Dishonored 2? Far Cry 6 should not have any issues, what is the conversion and DPI you are using. Use the purple share button to show it.
  15. Still a lot of issues with this game, can't be added.
  16. No, it's very low. And that's only part of the issue, there's a lot of smoothing as well, making the input extremely variable and inaccurate.
  17. These two are added.
  18. The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy. View full update
  19. The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
  20. That sounds about right. Try with the output using 3% and see if if matches. Other than the armor plates being 1.2% instead of 1.5%, I think I have only seen it actually increase in steps of 0.5%. But as it works right now there might be something causing it to increase by 0.1% too...
  21. No, do not lock it. All you need to do is enter DPI and turn distance, then it should be spot on. Everything else will be adjusted accordingly.
  22. Hipfire added, more aims to come. See the game notes for instructions on how to disable smoothing. View full update
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