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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Excellent! I'll take a look at it.
  2. That might be the case, but to you have any option to set the axis separately?
  3. Sorry my bad, I selected ADS instead of 1X like you want. 1.067524 is correct
  4. Not quite (you don't have the same FOV for input and output), just do like this and you get all conversion done in one go.
  5. You need to set the correct FOV for the ADS as well (the same value as for hipfire). If you use the "All w/ ADS" option instead of hipfire it's easier as it automatically uses the correct hipfire FOV and sensitivity. The match you are doing are equal to the default aim sensitivity in CSGO, so it's perfectly viable.
  6. For the trainers to work best you need to have the same FOV for the aim. Then matching method does not matter as they will all be the same.
  7. DPI Wizard

    7.7.c

    Game added Hell Let Loose
  8. DPI Wizard

    Hell Let Loose

    Another WWII game is in!
  9. Another WWII game is in!
  10. If you want the same 360 distance, do like this:
  11. AWP zoom 1 is actually between 2.5x and 3x (closer to 3x), 4x has a lot lower FOV.
  12. Slow in terms of 360 distance or aim? 360 distance should be very high (slow) for high power scopes. But the aim should be be consistent (i.e. tracking a moving target).
  13. DPI Wizard

    7.7.b

    Games added Conqueror's Blade City Of Brass Game updated Deathgarden: Bloodharvest - Updated for the Bloodharvest release.
  14. Note the special option for "Cool Camera" due to FOV differences.
  15. Note the special option for "Cool Camera" due to FOV differences.
  16. Both works depending on your preference. Try 360 distance first, if it feels wrong try 0% instead.
  17. Verified this now, no effect yet but at least it seems like it will come at some point.
  18. Technically it's the same as first to first. You have an FOV and a 360 distance which are the only components needed for a conversion. But with third person you also have the camera distance which can mess with your perception even though the sensitivity is the same.
  19. I am I started doing new tests, but it's quite time-consuming and have a low priority over other things so it's put on hold. It's very interesting though, so I want to get more done.
  20. Just noticed this myself, fixed it already
  21. Brilliant (and about time!), updated it now.
  22. The "All" option calculates both your hipfire and ACOG at the same time, while with the "ACOG" option you need to provide your hipfire sensitivity.
  23. FOV Scale support added
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