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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. X and Y sensitivity is different in this game, support for both axis is added.
  2. X and Y sensitivity is different in this game, support for both axis is added.
  3. No sensitivity setting in this game, so it can't be added.
  4. CSGO has a locked FOV of Hdeg 4:3 90, so unless you enable cheats you can not change it. But for the scope it is locked to a fixed value anyway so the calculation is correct. Always make sure that the "Config FOV" matches exactly what you have in the game.
  5. DPI Wizard

    7.8

    Calculator updates Added better support for sensitivity in steps of 5, 0.5 and 0.05 etc. Previously games with this kind of sensitivity didn't correctly calculate discrepancy, and some calculations were off by one unit. Game added Strange Brigade Game updated Krunker - Added support for all classes.
  6. Added this along with an update to better support sensitivity in steps of 5 etc.
  7. Remember to turn off acceleration in this game as it is on by default.
  8. Remember to turn off acceleration in this game as it is on by default.
  9. Yes, as long as you enter 1280x960 as the resolution. No, the FOV calculation is based on the resolution you enter. For black bars you should enter the native resolution of your monitor instead of the stretched resolution. I.e. enter 1920x1080 for CSGO as well. Generally you do not need to touch it as the FOV Type is referring to how the game handles FOV, it is not related to your resolution or aspect ratio.
  10. All classes with aim have been added as special options.
  11. All classes with aim have been added
  12. Since you have the same FOV the conversion method doesn't matter as they all will result in the same sensitivity
  13. I think like this should work for you:
  14. If you change the aspect ratio with black bars, say CSGO from 16:9 to 4:3 with black bars on the side, the sensitivity will essentially be exactly the same except you don't actually see what would be where the black bars are. However if you stretch 4:3 to 16:9, the apparent sensitivity (i.e. aiming at an object you see on your monitor) will be different, even though the 360 distance is still the same. So it will feel faster, as you cover more monitor distance for each count the mouse sends.
  15. Just enter a resolution corresponding to the aspect ratio and everything will be correct (assuming stretched AR) I.e. 1920x1200 for 16:10, 1920x1440 for 4:3 etc. Actually it's enough to just enter the aspect ratio as the resolution as the relation between them is all that matters, so 16x10 and 4x3 would also work.
  16. I'm asking because zoom sens in CSGO actually affects hipfire too if it's not set to FOV 90. If zoom sens is 1 then it doesn't matter.
  17. If you want to know the 360 distance etc for each scope, just enter your sensitivity in like this (with your own numbers for sensitivity, resolution, FOV, DPI etc): Then change the "Aim" to 2x and 4x to see their values:
  18. Is your zoom sens in CSGO set to 1? If yes, then the calculation is correct, hipfire sens 3.33 and zoom sens 0.419607 in Apex.
  19. The relevant values are the same, they are just sorted differently. Just ignore and don't change the values without an "x" that isn't in the calculator like GstInput.SoldierZoomSensitivity1 and GstInput.SoldierZoomSensitivity2. With your settings 87.9157 cm is the correct value
  20. Both the Bluestack and Tencent Gaming Buddy emulator have a lot of acceleration, smoothing and missed packets making them impossible to add.
  21. That depends on what your preference is. If you prefer MDH 0%, then getting one gun perfect and others close is better than all being off.
  22. DPI Wizard

    7.7.m

    Games added Nightmare Reaper Ruddev's Battle Royale (Roblox)
  23. Click the sensitivity value to enter the sensitivity manually in this game.
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