Jump to content

DPI Wizard

Wizard
  • Posts

    18,155
  • Joined

  • Last visited

  • Days Won

    1,764

Everything posted by DPI Wizard

  1. Either should be close, what conversion method are you using?
  2. What are your settings and calculated vs actual 360 distance?
  3. Probably best yeah, another thing with Apex is that all scopes use the same sensitivity so whatever you set for ADS will also affect other scopes.
  4. That depends on what you want really. 360 distance is better for navigating around, turning around corners etc, while monitor distance is better for tracking or flicking to a target you see.
  5. In your first screenshot you use sensitivity 0.92 and zoom sens 0.91. This is approximately MDH 50%, so I used this so that other conversion match this as close as possible.
  6. The game does use all the decimals, but only show the value rounded to 1 decimal in-game. So you can set six decimals in the config file and it will be correctly applied.
  7. Generally your should not convert from scope/ads to hipfire. When doing this, the conversion method for scope or ADS will be used. Use the "All" conversion when available, and adjust the conversion setup to your preference. I've set it to MDH 50% here to match your zoom sensitivity of 0.91:
  8. The hunting rifle does zoom, the others just move the camera slightly closer to your character without any zoom.
  9. Yes, for all weapons except the hunting rifle which has half the FOV.
  10. DPI Wizard

    7.8.c

    Games added Bean Battles Zombie Army Trilogy
  11. There's no sensitivity numbers in this game, so check the notes for instructions.
  12. There's no sensitivity numbers in this game, so check the notes for instructions.
  13. A recent update fixed the mouse input in this game, it is added now.
  14. DPI Wizard

    Bean Battles

    A recent update to this silly little game made it possible to add.
  15. A recent update to this silly little game made it possible to add.
  16. DPI Wizard

    7.8.b

    Game added WolfTeam Game updated Gotham City Impostors - Adjusted sensitivity formula slightly.
  17. Added it now, make sure use a low report rate (125 or 250 hz) to mitigate negative acceleration.
  18. DPI Wizard

    WolfTeam

    This game has some negative acceleration (packet drops). Low report rate is recommended to minimize packet drops.
  19. This game has some negative acceleration (packet drops). Low report rate is recommended to minimize packet drops.
  20. Where are these platforms? Did some more testing now, and there's a lot of negative acceleration so it might not be possible to add.
  21. I see a couple of issues here They're probably not inherently obvious though. First off, you're using 83 as the ADS sensitivity on R6, probably to have the same 360 distance for hipfire and ADS. The calculator defaults to MDH 0% however, which means the same tracking speed between aims rather than 360 distance (i.e. same speed for tracking a moving target). Secondly, if you do have 83 as the ADS sensitivity to have the same 360 distance, you probably haven't touched the config file multiplier so they are still set 0.02. So to correctly match your R6 sensitivity, set the ADS conversion to 360 distance, and the R6 sensitivity to in-game rather than config file. The third issue is your resolution. This doesn't actually affect your calculation since you prefer the same 360 distance for hipfire and ADS and both games are unaffected by FOV, but the placeholder resolution is read from your device, and you seem to have a monitor vertically (1080x1920) and not horizontally in 1920x1080. So it's important to enter the resolution you actually use for the game, as this will in many cases be crucial to the calculation. Either way, for your case your should do like this:
  22. Can you be more specific? Like post what you calculated and got as a result vs. what you expected and found on your own? I'm 100% sure that any calculation done properly between those two games are accurate.
  23. Fixed it now, the purchase I made was already marked as canceled so it didn't go through.
  24. I see that the link is invalid now, will fix it. Cheers!
×
×
  • Create New...