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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Added the remastered version as a special option to the "Call of Duty 4: Modern Warfare" entry.
  2. I'll add it when Uplay+ launches.
  3. You can only change FOV in CSGO if you enable cheats offline (sv_cheats 1) or play on a server with this enabled. Otherwise the FOV will always be 90 Hdeg 4:3.
  4. It's in the conversion setup above the calculator now, where you set the desired conversion for normal (hipfire), ads, scope and 2d.
  5. Only on a 2D plane like in Windows or in the game menus. 3D game sensitivity are based on how many degrees you turn pr count from the mouse, so the resolution is irrelevant.
  6. Resolution (with the same aspect ratio) and monitor size makes no difference in sensitivity
  7. What sensitivity do you have in CSGO, and what was the hipfire and ads sensitivity you got for Hunt? Also what is the FOV you use in Hunt?
  8. All the values are needed to calculate the sensitivity. You can perfectly well use the default values of 50, but it's important to enter whatever values you use the config file.
  9. FOV calculations are based on the resolution you enter. Your desktop resolution is auto-detected and used as placeholder values you can change. You will see the "Actual VFOV" in the output for Apex, this is the value you should use in R6 to get the same FOV.
  10. It depends really, 360 distance is also a valid option (which will give you the same sensitivity) if a FOV based matching method feels wrong.
  11. That's intentional, as the "All" options calculates all available sensitivity values for you. This is to make it easier and less tedious to calculated for instance all aims for games like BFV, so instead of going through each and every aim you do it in one go with the "All" option. For Apex this means that the aim sensitivity you select with "All", like "All w/ADS" or "All w/ 1X" will be calculated based on your conversion setup. If you want to convert directly from ADS to ADS your screenshot is showing the correct way. You just need to enter whatever you have configures as Sensitivity 1 for R6, be it the default value of 50 or something else. The ADS sensitivity needs this value to be able to be calculated. This and the configured FOV for R6 and Apex (if they are changed from default) is all that is missing from your calculation.
  12. Kovaak's with Apex/Source sensitivity is exactly the same as in Apex, so any difference you get here is probably due to a bug in Unreal Engine 4 (which Kovaak's is based on). Check if you have a file called UserInput.ini under the folder %LOCALAPPDATA%\Unreal Engine\Engine\Config. If you do, try to delete it and see if it changes the sensitivity behavior in Kovaak's.
  13. To best match CSGO you should actually use cl_fovScale "1.285714".
  14. The FOV for Apex is also wrong, check the cl_fovScale value from the config file and enter that. Or if you want to use the in-game value change Location to in-game and enter 110 as the multiplier.
  15. That's wrong, in Apex you should use the same sensitivity as in CSGO, i.e. 2.24. You probably got 1.69 by using FOV 68. Try with 90 instead and you should get 2.24.
  16. What sensitivity are you using for Apex, and does it feel the same?
  17. Your FOV is not 68 it's 90. 68 is the render FOV for the weapon. If you use 68 in the calculator you will get the wrong result.
  18. As I said 10 (6/11) The 6/11 refers to the settings in control panel, 10 is the numeric setting from the registry.
  19. 10 (6/11) The new one supports all WPS values that can be edited in registry.
  20. Excellent!
  21. Yes, if you have set the WPS to something other than the default value in Windows you need to adjust the calculator's WPS section to reflect this
  22. The default conversion settings is a good starting point:
  23. They are not matched using 360 distance, but likely MDH 0%. This will result in a different 360 distance due to their different FOV's. If you want to match them using 360 distance, change the conversion setup for ADS to reflect this
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