I've unlocked the FOV for Witcher 3 now.
Config file is added for Bioshock 2 Remastered. Note that you have to set the sensitivity in the Shared.ini file, setting it directly in Bioshock2SP.ini will be overwritten.
Both of these have the same issue with frame rate affected sensitivity, and none of the usual Unreal Engine 4 fixes solves the problem. So neither can be added.
Nothing in the config files either, so it can't be added in its current state. They will hopefully add a slider, so I'll keep it in the list for a while.
It's the same concept as this in CS2, where the FOV is locked to 90 for 4:3. If you change aspect ratio, the horizontal FOV will change, but the vertical stays the same.
You need to also convert between FOV 120 and 100 using MDV 0% so you get a new sensitivity. This way the conversion to Windows will stay the same.
If you just change FOV without changing sensitivity, the conversion to Windows will change.
Games added
Gray Zone Warfare
World of Shooting
Robin Hood - Sherwood Builders
Gas Station Simulator
Games updated
RIPOUT - Updated FOV range and added instructions to disable smoothing.
XDefiant - Updated sensitivity for open beta.
Phantom Fury - Updated in-game sensitivity.