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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. 6x and 10x IIRC, but yes. No difference when adjusting the scope power sensitivity, only when adjusting the 1x.
  2. Can anyone else confirm this? Get a scope and try setting the scope sensitivity to an extreme like 0.2 or 10 and see if it's affected.
  3. The new settings doesn't work yet! At least not when I try in training mode. It's still only the 1x Scope / Iron Sight setting that affects the scopes, and it seems to scale differently than before. I assume this is just bugged at the moment...
  4. About time! Looking into it now
  5. I was a bit unclear I think. I meant it varies very little with big MDH changes, not that the sensitivity varies little
  6. MDH 0% is the closest you'll get. The way the multiplier in Destiny 2 is implemented makes it vary very little with just a decimal change.
  7. PM me when you're getting close and we'll work something out
  8. You are using MDH 0%, this is the fastest matching method for 2D to 3D. While MDH 0% is usually the most preferred method for aims and scopes, from 2D to 3D MDH 100% seems to be more favorable, so try that.
  9. If you change the DPI for both the game and the desktop the sensitivity will be exactly the same. If you change just windows to 800 and keep Overwatch at 400 you will get a different result
  10. I doubt it, it didn't change from Gears of War 4 so I think it's unlikely they will do anything more with it.
  11. Try to set the FOV in R6 to 73, this will equals the FOV in Apex.
  12. DPI Wizard

    7.8.i

    Game added Darkest Hour: Europe '44-'45 Games updated World of Warcraft - Added support for Windows Display Scale, as this setting affect the sensitivity. No Man's Sky - Added FOV calculations and config file support.
  13. Added with hipfire, iron sight and scope sensitivity.
  14. Added with hipfire, iron sight and scope sensitivity.
  15. Some games have the camera directly in the center of rotation, then it doesn't matter how you measure. But as soon as it is a little bit in front or behind you'll need to measure against object further away. The extreme case is obviously third person where the camera is far behind the center, and to measure the FOV you need to do it against object ideally kilometers away in-game. The match with 4:3 is actually a coincidence yes
  16. Ok, I see what's going on now. You're standing too close to the wall you are measuring against. The camera is slightly off the center of rotation, so you need to measure against an object far away, at least about 50-100 meters. Try that
  17. With 4.884 cm I end up short of the 100% distance. These are my settings: DefaultFOV=90.000000 MouseYawSensitivity=10 MousePitchSensitivity=10 MouseSensitivityMultiplierUnit=0.019290
  18. Is the 360 distance as calculated? I'm getting different results than you, with those settings the 100% MDH is 5.5746 cm as calculated. Could you upload your entire config file and I'll try with that.
  19. Just checked now to be sure, and it's still vertical degrees. I can't measure any discrepancy either, it's pretty much spot on what it should be. What exactly is the issue you are having? What numbers and what measurements doesn't line up?
  20. Thanks for the info, I've updated the game to support the Windows Display Scale setting.
  21. It maxes out at 135, and while ADS is affected by FOV change, scope is not. All updated now
  22. I don't know if it's any different, but classic or new?
  23. Ideally all your aims should be derived from the conversion setup and be calculated based on this. If your setting doesn't match a conversion method however, you have to select each scope individually for the conversion.
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