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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. DPI Wizard

    Hired Ops

    Hipfire, ADS and scope supported for this newly added game.
  2. Hipfire, ADS and scope supported for this newly added game.
  3. Added it now, since there's no numerical values be sure to check the notes for instructions.
  4. DPI Wizard

    Blair Witch

    This game does not have any numerical value to the sensitivity or FOV, read the notes for instructions!
  5. This game does not have any numerical value to the sensitivity or FOV, read the notes for instructions!
  6. It's different on 3rd person views, not on first person aim/scope. And the scope sensitivity doesn't go very low compared to the FOV, so most people will most likely get a "too low" error. The best you can do is set it to 0 if so.
  7. Renamed it now!
  8. Never mind, found it. All added now.
  9. DPI Wizard

    7.8.j

    Games added Ghost Recon Breakpoint Blair Witch Hired Ops
  10. Added now, but missing sniper. Anyone know how to get one quickly?
  11. Hipfire, aim sensitivity for 1st and 3rd person and sniper scope added!
  12. Hipfire, aim sensitivity for 1st and 3rd person and sniper scope added!
  13. 0.018333 is the regular yaw divided by 1.2, since you can't set the pitch (vertical) you instead have to adjust the yaw the other way. And yes, that will be your new sensitivity for CS.
  14. As long as you don't convert between different aspect ratios it doesn't really matter through, just a different number with the same result (MDH 75% = MDV 133% in 16:9).
  15. True, but you can set the yaw. Set m_yaw to 0.018333 and multiply your sensitivity by 1.2.
  16. Thanks for the info, hopefully just the training that's bugged then
  17. That might be the case yes, MDH 0% in any 2D conversion will feel too slow or too fast (depending on which way you convert) to a lot of people. 100% is more suitable for most.
  18. Do you mean the multiplier for osu? If so it should be 0.42 with your settings.
  19. Scope sensitivity is currently broken in the game (only 1x is applied to all scopes). But when correctly implemented, MDH 0% will result in the same value for all scopes unless they change how the scaling fundamentally works. The scope sensitivity value 1 is essentially MDH 0% for any scope. So if you use MDH 0% nothing will actually change with the added scope sensitivity, you just set the same value for all of them.
  20. Select FOV Type Hdeg Res and use FOV 103 for Apex as well. Then check the Config FOV for what to set in the config file to get correct FOV.
  21. Battlefield is definitely the gold standard, as it's basically impossible to get any better than their implementation. Other devs seems either discouraged or unable to replicate them though. Regarding config files, this is a weird issue. I've never had it myself, but there's been so many reports of it happening on a lot of different games. I'm not sure exactly what causes it, but it's really frustrating that it seems to happen randomly here and there.
  22. Mine kept the config file values in-game. Tried changing them in-game too though, no difference
  23. If using MDH 0% then yes. That's how it scales.
  24. Since the old settings are broken anyway, I've updated the calculator to what it most likely should be with scope settings based on how the sensitivity works. But do note that this isn't properly tested yet. It might be that only 1x affect some/all scopes, but any feedback is appreciated!
  25. Ok, it might work for some scopes then, or maybe not in training. I'll check some more.
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