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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. The FOV's are the same as in the calculator, just note that the "FOV" column show the 4:3 FOV.
  2. DPI Wizard

    7.8.k

    Game added Borderlands 3
  3. None that I have made any sense of yet. The hipfire scaling is pretty standard MDH 100%, but the aims does not scale to anything I've found logical. Not their FOV, not MDH X%, not their scope power, not any other fixed factor or anything other I've looked for. The currently added 2.2X sensitivity calculation is over-engineered to work for that scope specifically, and will not scale to other scope powers. The scaling for the scope itself is actually pretty close to Viewspeed Horizontal, but not exact to that either. And compared to hipfire it doesn't scale at all. But the calculations you get will in most cases be numbers quite close or similar for hipfire and ADS, mostly due to the lack of decimals.
  4. Updated the sensitivity calculations slightly, the ADS should now be even more accurate.
  5. Vehicle sensitivity is in (basically just a 3rd person version of the hipfire sensitivity). Scopes next!
  6. ADS for optics without zoom with 2.2X zoom is added now. How both ADS FOV and the sensitivity scale in this game is a real mess. It might be some reasoning to it when digging some more, but nothing like any other game. Current calculations are not 100% perfect, but within 0.1-0.2%, so the lack of decimals is more of a concern. I'll work some more on it to get it perfect, and add scopes and vehicle when I get those.
  7. Set the same FOV on both games. Check if you are encountering a bug in Unreal Engine 4, where some games read a generic UE4 file and applies some settings from it. Check if you have a file called UserInput.ini under the folder %LOCALAPPDATA%\Unreal Engine\Engine\Config. If you do, try to delete it and see if it changes the sensitivity behavior.
  8. That looks fine, your hipfire will be identical to CSGO.
  9. Now enter the multiplier and FOV values into your config file and you're good to go
  10. You should change the FOV to match CSGO for a more equal gaming experience. The numbers asked for by the calculator can be anything in the valid range (which is listed in red), it just needs an existing value to complete the calculation. Using the default values works fine in most cases.
  11. You should match everything (hipfire, ads and scopes) to one specific game. This is the only way to get the ADS and scope sensitivity consistent. If you first match hipfire for BF4 to CSGO, then switch to BF4 for the source for the aims, then they will not be the same as the aims in CSGO, which is what you want.
  12. MDV 100%
  13. Tested ADS and ACOG, nothing has changed
  14. ADS sensitivity is acting a bit weird in this game, still working on it.
  15. All sensitivity for both games will be calculated and matched to the hipfire of the input game. And since they have a very different FOV, the result is different for everything except those that use 360 distance. This is why you should stick to one source game for all conversions.
  16. Seems like it have an encoded config file, so someone needs to make a tool to edit it.
  17. Yes, it's good for all aims. You get the same numbers because MDH 100% is actually how PUBG scales the sensitivity.
  18. Hipfire is in, working on the rest
  19. Hipfire, ADS and vehicle sensitivity added.
  20. DPI Wizard

    Borderlands 3

    Hipfire, ADS and vehicle sensitivity added.
  21. Already working on it
  22. Then it seems correct. If it feels too slow, MDH 100% is probably a better choice.
  23. I'm not sure how you're getting that number, are you changing the FOV for CSGO? If so that's only possible with sv_cheat enabled, other than that the FOV will always be 90 Hdeg 4:3.
  24. You do have the copy button for each game in the output that copies the entire output un-formatted. Using input boxes will limit the formatting a lot if I'm not mistaken.
  25. Have they added an own sensitivity for aim now?
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