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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. COD scopes also from csgo hipfire and MDH 0%, but it will actually be the same result with scopes since it's already matched to hipfire. BTW COD uses MDH 0% by default, so if you first match FOV and hipfire sensitivity from CSGO you can just leave the multipliers to 1.
  2. DPI Wizard

    Blockstorm

    The sensitivity slider in this game is a little bit inaccurate, so the actual sensitivity applied will be slightly off.
  3. The sensitivity slider in this game is a little bit inaccurate, so the actual sensitivity applied will be slightly off.
  4. Correct, you can see this in the game info where "Affected by FOV" is either yes or no for hipfire.
  5. Find the matching method that corresponds to your scope sensitivity in CSGO (for instance MDH 0% if you use 0.818933 and AWP), and use the same method for MW for hipfire as the source. Also be sure to match the FOV for hipfire. Probably because you are using 360 distance as the matching method, and the 360 distance does not change with FOV changes for hipfire.
  6. Added now, but scopes will take longer.
  7. DPI Wizard

    7.9.d

    Games added Rules of Survival Lemma Break Arcade Games Out
  8. Note that this game has issues with packet loss, so while the calculations are accurate you might experience a bit slower movement. Scopes coming soon!
  9. Note that this game has issues with packet loss, so while the calculations are accurate you might experience a bit slower movement. Scopes coming soon!
  10. DPI Wizard

    Lemma

    Another parkour game is added.
  11. Another parkour game is added.
  12. Just added this now.
  13. This live-developed arcade game is just added.
  14. This live-developed arcade game is just added.
  15. Sensitivity is not affected, but mouse cursor movement is since it's directly tied to the resolution. Also when you lower resolution a lot of things like the cursor and FPS counter will appear bigger since they are displayed in a set pixel size.
  16. Unfortunately not, this game has issues with acceleration/smoothing so an accurate calculation is impossible
  17. Several ways of verifying it, here's one and here's another
  18. The error is in the game, not the calculator. The in-game FOV in Apex shows the wrong value. The correct FOV is cl_fovScale*70, while in-games shows a value rounded up based on a wrong multiplier.
  19. It's tagged as ADS, so it uses your ADS settings in the calculator. Set it to 360 distance instead of MDH 0% and it will work
  20. It's technically not MDH 75%, it's 100% for 4:3 which translates to 75% for 16:9. And the reason is that widescreen was pretty much non-existent when the games came out.
  21. Use the aim called "Shoulder Aim (Hipfire)" for the gunslinger
  22. Use the one called "Hipfire" yes. Since the FOV is slightly different in single player it has its own entry.
  23. No real benefit of either. If you want a true zoom based on your FOV, set it to on, if you want a fixed zoom regardless of FOV turn it off. It really depends on if you like the scopes with it on or off, the sensitivity will scale exactly like you want it in this game since you have full control of it.
  24. What feels like 1:1 depends on your preference, there is no true 1:1. The default setting for ADS (MDH 0%), which will result in a ads sens of 1, or 360 distance are commonly preferred for ADS.
  25. Thanks, I see the problem now. The aspect ratio is making the in-game calculations wrong. I've updated it now so they are the same.
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