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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. CoD being CoD, BO4 is slightly different for some reason.
  2. No, they're slightly different. Added them now. Holo is same for all guns, clarified this in the aim list.
  3. They all have the same FOV and sensitivity, the only difference is the distance to the character/center of rotation.
  4. Use the Advanced Mode, then it will automatically show the correct FOV Type when you select the game.
  5. There's no 1:1 when the FOV is different like it is between ADS and hipfire. The method you use for matching (360 distance or monitor distance X%) will only be correct for that exact method, all other metrics will be different. So it's down to what you prefer really. Do you want the same 360 distance for ease of navigating while ADS'ing, MDH 0% for consistent tracking or MDH X% for flicks.
  6. The FOV Type is just the method the game uses to measure FOV. The Actual FOV in the output shows you the real FOV. Since the FOV in these games are quite different that might be the reason for the different feeling. Try like this instead, then the scopes are matched to the PUBG FOV rather than Apex:
  7. Ok, then the calculations are correct. With these setting the tracking speed of each scope is exactly the same. This is the same as 1 for all scopes in Apex. How does the scopes feel to you? Fast/slow?
  8. Do you play PUBG in first person or third person?
  9. It's indeed accurate and reliable, but the results depend on your input and settings. If you tell me what you are converting from and to and what your experiencing compared to the calculations I'll be able to help you. A screenshot of the calculator is very useful.
  10. It was an old mod in my installation messing it up, fixed and updated now.
  11. Ok, I'll check my mods
  12. Updated now and added vertical sensitivity as well. Also fixed the FOV calculation in-game so you can count the steps using the arrow keys. In-game is 10x the config file value unless I've got some old mods.
  13. Just use the in-game calculation instead, if that's what you want
  14. Leave it at the default selection since that is what the game uses. It's not related to your aspect ratio, but what kind of FOV Type measurement is used by the game. The only reason to change it is if you want to convert from other types.
  15. Yes, select "Distance" instead of "Sensitivity" in the calculator.
  16. They calculate the zoom sensitivity the same way, where coefficient 0 and zoom sens 1 in MW is the same as zoom sens 1 in Apex. But this calculation is based on the hipfire sensitivity of the game, that's why you get different results when the FOV isn't matched. Unless you also match hipfire using MDH 0% and not 360 distance, then everything will be matched perfectly, but that depends on if you like MDH 0% for hipfire or not.
  17. Raw input and smoothing all the way up.
  18. Third person sensitivity is in!
  19. First person is working like it should, it does not have the analog stick issue. Should be easy for R* to fix third person, hopefully they get enough feedback to pick it up. I might be able to make sensible third person calculations too despite the issues, working on that now.
  20. DPI Wizard

    7.9.f

    Games added Red Dead Redemption 2 BeatAim
  21. Red Dead Redemption 2 is in! Only first person sensitivity for now, but since I know how the sensitivity in the game works now I might be able to get third person analyzed as well.
  22. First person sensitivity is added.
  23. First person sensitivity is added.
  24. Mouse sensitivity in 1st person is actually working like it should, and I managed to get rid of the cursor by rebooting and starting nothing but the game directly from the shortcut. It comes back after a few launches, but then another reboot solves it. So I think I'll be able to analyze and add it now!
  25. I didn't have the cursor the two or three first times I launched the game, not sure what made it suddenly appear.
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