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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. DPI Wizard

    7.10.d

    Games added ArcheAge: Unchained Code Vein
  2. In-game sensitivity added with support for different camera modes.
  3. In-game sensitivity added with support for different camera modes.
  4. Exactly
  5. DPI Wizard

    Code Vein

    Horizontal and vertical sensitivity added.
  6. Horizontal and vertical sensitivity added.
  7. I see, this bug was introduced when fixing the opposite bug (where it resets FOV and FOV Type unnecessarily). I'll take a look at it right now!
  8. Correct
  9. That will give you the same tracking speed, but turning around (i.e. 360 distance) will be different.
  10. Same reason as above, the value shown in-game is the 4:3 FOV, not the 16:9 as your resolution is. If select In-game instead of Config File as the location for Apex, set the FOV Type to Hdeg Res and enter 103 you will see the Config FOV in the output matches what you see in-game (note that the game rounds up).
  11. That's because the FOV you configure in Apex is based on 4:3 resolution, so if you have a wider aspect ratio the extra width will be added on, resulting in a wider FOV. Also in Apex there's a mismatch between the configured FOV and the applied FOV, 110 in-game is actually 108.5.
  12. For the conversion setup you should always use the same (so find out what works best for you), and don't change it depending on the game. Also always use the same game as the source game so conversions stay consistent. This way a scope with a FOV of X will be exactly the same in all games, which is the whole point. If you change source game or conversion setup you will not have any consistency. Do note that the calculator does not cover every scenario, so if you have one preference for hipfire, one for 3rd person, one for ADS and one for scopes (all which does not convert between each other) you'll need to convert everything based on this. But this is more the exception, in most cases people prefer a unified source.
  13. Yes, because of exactly this. PUBG uses MDH 100% as the sensitivity scaling, so if you set the calculator to MDH 100% nothing will change when you change FOV
  14. The sensitivity calculated is the correct one, dividing Battlefield sensitivity by 2 to get half doesn't work. Just imagine if you sensitivity is 0 and you want to double it
  15. DPI Wizard

    7.10.c

    Games added Terminator: Resistance Overstep
  16. DPI Wizard

    Overstep

    Added with config file sensitivity. In-game will not be added as it is very inaccurate.
  17. Added with config file sensitivity. In-game will not be added as it is very inaccurate.
  18. The default FOV will be loaded as a placeholder value for any game you select. So if you haven't change FOV, just leave it at the default. For CSGO you can't actually change FOV either unless you enable sv_cheats.
  19. It's very important that the FOV in the calculator (Config FOV) exactly matches what you have configured in the game. The HFOV and VFOV are values you can use to more easily compare the FOV between games as the config FOV can use a number of different FOV Types and multiplier so it can be hard to directly compare. So if you don't care about FOV, just make sure Config FOV and what you have in the game is the same.
  20. If you're referring to the fact that the sensitivity stays the same when changing FOV in OW, this is correct if you are converting using 360 distance. OW keeps the same 360 distance regardless of FOV. If the issue is something else let me know and post a screenshot of your conversion
  21. Added with both in-game and config file sensitivity. Note that the FOV can only be set in the config file and maxes out at 95.
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