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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Set smoothing to max to remove packet loss.
  2. Set smoothing to max to remove packet loss.
  3. Added, be sure to check the notes on how to disable frame smoothing!
  4. DPI Wizard

    Astroneer

    Frame smoothing must be disabled for the sensitivity to work correctly, check the notes for instructions.
  5. Frame smoothing must be disabled for the sensitivity to work correctly, check the notes for instructions.
  6. This game has a lot of acceleration/inaccurate input registration. Can't be added until they at least fix that, and ideally also add numbers to the sensitivity.
  7. When the loading screen says: I have low expectations... and rightly so. This game has a lot of acceleration/inaccurate input registration. Can't be added until they at least fix that, and ideally also add numbers to the sensitivity.
  8. Checked again now, and it's still broken unfortunately.
  9. Mouse input is very inaccurate in this game. A recent update was supposed to fix it, but it's still broken. Until they manage to actually fix it, the game can't be added.
  10. DPI Wizard

    7.11.a

    Game added NieR:Automata
  11. Looked at this game back when it game out, but it was impossible to add it. But with this mod it's doable, so it's in now
  12. DPI Wizard

    NieR:Automata

    To set the sensitivity in this game you need to use the Input Overhaul Mod.
  13. To set the sensitivity in this game you need to use the Input Overhaul Mod.
  14. In Engine.ini put (and replace FPS with desired FPS): [/Script/Engine.Engine] NearClipPlane=12.0 bSmoothFrameRate=false MinSmoothedFrameRate=5 MaxSmoothedFrameRate=FPS
  15. No, keep it at 35 if that's what you're using with 400 DPI.
  16. Like, you don't need to convert ADS for this game as it is a multiplier of the hipfire:
  17. This game is missing sensitivity values to the slider, so unless that is implemented the game can't be added.
  18. There's no sensitivity value to the slider, so this can't be added.
  19. Just the set ADS in the conversion setup to 360 distance instead of Monitor Distance Horizontal.
  20. If you have changed the FOV enter the configured FOV value for both inputs. Other than that it looks correct, the default setting in the calculator for ADS (MDH 0%) is the same as the default ADS sensitivity for MW 2019, which is why it's calculated to 1.
  21. Just select MW 2019 hipfire as input and MW 2019 Iron sight as output.
  22. This. And for those who want to change FOV for offline play etc there is a separate aim entry called "Hipfire (sv_cheats for FOV change)". Note that zoom sens must be set to 1 for the calculations to be correct.
  23. Switch to centimeter in the calculator settings
  24. Acceleration must be off if you want to get the same sensitivity. I've checked a iMac 5k now, and from what I can tell the sensitivity changes with the display scaling. The default for the 5k was 200% (2560x1440), while the highest was 160% (3200x1800). I don't know how it scales on different systems, and what the other scaling options are. But if you find out this is what you need to match it with Windows. By multiplier I mean the relation between the resolution. So for instance if you're using 1000 DPI in Windows is with 1920x1080 and MacOS is 3200x1800, you do 3200/1920*1000=1667 DPI in MacOS.
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