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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Yes, this one
  2. Ah, ok. Just select in-game then, FOV 0 is minimum, FOV 20 is maximum. Just multiply by 5 to get the percentage.
  3. Select "In-game" as location instead of config file, and you'll get the in-game values. But I see they added a numerical percentage value to the FOV now, it was missing before. So I'll update the game in a bit to support this.
  4. 1. Legacy will lock the scaling to a base FOV of 65 Hdeg 4:3, and scopes will stay the same regardless of your actual FOV settings. Legacy was previously broken in the game where the coefficient was applied when legacy was on, but it's fixed now so I will add support for this again. 2. Gradual is the most intuitive yes, the others can result in a sudden sensitivity increase or decrease. 3. Both methods will work with the selected matching method, which one is most preferred I'm not sure.
  5. Try a shift+reload maybe, or possible try to deactivate any addons to test if they interfere. I can see you're requests does not contain the game, so a script is not executing correctly.
  6. Try to reload the page, an update was just published that might have interfered with your selection.
  7. Can you post a screenshot?
  8. The normal sense is based on 360 distance, which does not change when you change aspect ratio. The scoped sensitivity is matched using MDV 0% or something, which is a FOV based match, and the FOV changes a lot when you go from 4:3 to 16:9. PS, the correct way of doing custom aspect ratio is to enter your native resolution, then select the appropriate AR from the dropdown. The calculator needs to know both the real aspect ratio of the monitor and the custom aspect ratio used.
  9. Calculations were correct, but I updated it to reflect the in-game settings instead of console.
  10. There had been a lot of changes since it was added, even a new engine! Updated it now so it should be correct.
  11. Updated the game now, also fixed an issue with FOV and sensitivity on ultrawide monitor.
  12. No, that's a breach of the terms of service.
  13. 83 is the same 360 distance. As the FOV's are different there is no real 1:1 between hipfire and ADS.
  14. Like this, but it will not make any difference in the calculation since both are 16:9.
  15. What exactly? Can you post a screenshot of the conversion?
  16. The FOV Type is what the game uses to configure FOV, the Actual HFOV/VFOV in the output is the result of this FOV Type, FOV value and resolution/aspect ratio. You can change FOV Type for any game to use it to convert FOV from other types, for instance CSGO's 90 Hdeg 4:3 FOV to Battlefields Vdeg FOV: It's all explained in the instructions.
  17. You are probably thinking about MDV 160%, which will be the same as MDH 100% in 16:10.
  18. DPI Wizard

    Black Mesa

    Updated with zoom sensitivity!
  19. Updated Black Mesa now, added zoom sensitivity for crossbow, magnum and suit. Couldn't find anything affected by this ironsight multiplier, but do let me know if anyone knows what weapon if affects!
  20. Working on this now, will be updated shortly!
  21. Fixed it for you now. You were a bit unlucky and saved those exactly during an update which made some data not save correctly.
  22. Do you have the name of a few profiles I can check?
  23. I can maybe try to make it clearer in the output, because it can be a bit confusing when converting from ADS to All like you're doing. So basically ADS to hipfire is first converted using the ADS setup, then the Scope setup is used for the zoom.
  24. You have (I presume) these settings: But if you change ADS and Scope to MDH 0% you will get the same pixel ratio:
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