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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Most would prefer MDV 0%.
  2. Match 360 distance for hipfire and use relative ADS sensitivity with coefficient 0 on Warzone. Then set the high and low zoom to the same value as you have for the scopes in Apex and they will be the same.
  3. DPI Wizard

    8.5.b

    Game added Colony Survival Game updated Doom Eternal - Added zoom sensitivity for Heavy Cannon Precision Bolt.
  4. Just added!
  5. Same issue as most other RE games, the mouse behaves like joystick so it's impossible to do any calculations. REFix does not solve the issue.
  6. Same issue as most other RE games unfortunately, the mouse behaves like joystick so it's impossible to do any calculations.
  7. The ADS will scale according to the coefficient, but have different FOV's. So their sensitivity in relation to their FOV will be the same.
  8. Not exactly, old CoD games works like the Legacy setting, CSGO works like using relative and setting the coefficient to 1.33. So if you have not adjusted the zoom sensitivity in CSGO (i.e. it's set to 1), this would replicate the CSGO aims perfectly (change CSGO sens, DPI, resolution and ADS FOV etc according to your settings).
  9. "eDPI" is a useless concept, and has absolutely no value in games like PUBG. The reason is simple, PUBG (and many other games) do not have a 1:1 relation between sensitivity value and 360 distance. In other words doubling the DPI and halving the sensitivity does not equal the same 360 distance. These games usually have zero as a valid sensitivity, so obviously doing DPI*sensitivity doesn't work. So yes, it's safe to use this new sensitivity.
  10. DPI Wizard

    Doom 64

    The remake is finally here!
  11. The remake is finally here!
  12. It really depends on what you want to match also, like this would match the 360 distance, but MW will likely feel a lot faster since the ADS FOV is lower.
  13. Siege scales all scopes differently, which one do you want converted?
  14. The console FOV does not register decimals, so you might as well set it in the menus.
  15. You just have manually try different numbers until the output matches. R6 is not using any ordinary scaling so it can be a bit tedious.
  16. The values are not related like that. They are all multiplied with each other. So your old ADS is 78*0.002230*78*0.02=0.2713464, your new is 9*0.02*78*0.02=0.2808 which is the closes you get with 0.02. Edit: 75 is actually a bit better https://www.mouse-sensitivity.com/?share=d87f2e44eb0677ce7a904a4114dbf2f6
  17. You don't need to change it as it is a multiplier of the hipfire, and the hipfire is adjusted to 0.02.
  18. Like this. The in-game sensitivity assumes the value is 0.02, so it calculates the sensitivity based on this.
  19. I just found a workaround, you can set the m_sensitivity as a launch option
  20. VPN to New Zealand with the Bethesda Launcher activated the game 5 hours ago Does not work with the Steam version I think.
  21. Doom Eternal is added!
  22. DPI Wizard

    8.5.a

    Games added Doom Eternal Doom 64 Game updated Minecraft Java Edition - Adjusted FOV calculations.
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