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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. You are converting from ADS to hipfire etc, your should in most cases use hipfire as the base, not ADS. What is your hipfire sens in WWII?
  2. DPI Wizard

    Skyforge

    Use the config file calculation for best accuracy!
  3. Use the config file calculation for best accuracy!
  4. Hipfire is likely correct, but I have no idea how aim scales yet.
  5. The Elder Scrolls IV: Oblivion is already added.
  6. You need to set the ADS conversion to 360 distance, not Hipfire Also make sure the resolution is correct, 1920x768 is not a very common aspect ratio.
  7. The conversion in the screenshot will keep the tracking speed the same. The FOV is different so the 360 distance will also be different unless you set the ADS conversion to 360 distance.
  8. It's technically the same FOV and sensitivity, only the camera distance from you character changes.
  9. Check the notes: "If you use the EU client, the folder will be called "liveeu". Is this the issue? Or is there nothing there either? Have you started the game at least once?
  10. Already added mate (As The Outer Worlds)
  11. It will mess with it in terms of aiming yes. Navigation will be the same, but that's usually not relevant for aims unless you run a lot around aimed. No that it makes a difference in this case (the result will be the same either way), but why are you converting from ADS to hipfire, and not hipfire to hipfire?
  12. That means it's the same as Kovaak's UE4 implementation if it's accurate. Anyone with access can use this until I get it added
  13. So this will make your hipfire in CSGO exactly the same as hipfire in BF4 (since you're using MDV 0% both in the calculator and in BF4) , but it feels too fast in CSGO? You could try to match the ADS to hipfire using 360 distance instead and see if that feel better. https://www.mouse-sensitivity.com/?share=d58b7e5a4509f93bb11d02bc2a6b29e2
  14. An update on this game, the devs have changed sensitivity completely at least once. It makes a bit more sense now (it used to be an s-curve, now it looks more exponential), but it doesn't scale in any logical manner. If they keep it that way I'll try to work it out, but as of now it requires a lot of work for something that might change at any time.
  15. 0% should in most cases feel pretty slow, but everything is relative of course. What exactly does your BF4 to CSGO conversion look like that is too fast? Use the share button and link it
  16. Just going off poor memory here, but I think FOV Relative Sensitivity on means the aiming sensitivity will scale with the FOV, while off means the 360 distance will be the same as with hipfire if using the same value. What the mod does is probably to scale it to MDV 0% instead.
  17. You probably just need to refresh your page, everything looks good otherwise.
  18. https://www.mouse-sensitivity.com/?share=7be289f4b304c6514069bf9d2c2e05bc
  19. What is your zoom sensitivity in CSGO?
  20. Here: https://www.mouse-sensitivity.com/?share=4b1a581e23b2bc82768e9ba778aceae9 To get 35 for Widowmaker I've slightly adjusted the scale for ADS and Scope.
  21. It only happens when you apply settings in-game, it overwrites the config file value with the rounded in-game value. All six decimals are kept and registered as long as you don't do this.
  22. Not possible, the sensitivity is a product of both values with no separation for ADS. The only solution I can think of is to have a dedicated key/macro for selecting the heavy cannon, which also activates the DPI switch when zooming.
  23. You are probably looking at the controller sensitivity, mouse sensitivity is still 0.01-1
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