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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Added with in-game hipfire and scope sensitivity.
  2. Added with in-game hipfire and scope sensitivity.
  3. That will result in the same 360 distance, but that isn't always what people want.
  4. DPI Wizard

    8.5.i

    Games added Receiver 2 Mass Effect TO4: Tactical Operations
  5. This game has too much acceleration and smoothing to be added.
  6. Too much acceleration/smoothing in this one to be added unfortunately.
  7. Receiver 2 is added!
  8. DPI Wizard

    Receiver 2

    Note that the sensitivity slider is not accurate!
  9. Note that the sensitivity slider is not accurate!
  10. Just select the same FOV Type and enter 103, and the output will tell you the correct config FOV:
  11. Yes, instructions are here https://www.mouse-sensitivity.com/cancel-subscription/
  12. Correct, as long as the recurring plan is cancelled.
  13. You can cancel it as soon as it is processed, the current period will run until the end
  14. Resolution is very important, but something like this is correct: https://www.mouse-sensitivity.com/?share=d7af94f888405cc0c2d1c1cb79a6cc12
  15. Can you use the share button and post a link to your conversion?
  16. Sorted this for you know, Paypal are having some issues processing payments.
  17. Paypal is sometimes a bit slow on the processing, but it's finished now
  18. With the numbers you've provided do like this: https://www.mouse-sensitivity.com/?share=ca5a71651707bc03d6f908c1f4433330 For R6 you have to choose what weapon you want the sensitivity for. Alternatively do like this, where we match the FOV in the games too: https://www.mouse-sensitivity.com/?share=f57b33eba0db9f3e6b4dc8bce7480c88
  19. It doesn't affect ADS, only hipfire sensitivity.
  20. Select in-game instead of config file under location. You should also set sensitivity 2 in MW to 0 so it scales all the aims accordingly.
  21. Try to select MDV then 360 distance again for Hipfire. If still an issue, can you please share the conversion?
  22. Your first sentence is probably spot on. As mentioned earlier I haven't done extensive testing on this game yet, but enough to know that it's accurate beyond human comprehension in terms of distance. There is some inaccuracy still to be analyzed, but in the realms of 0.0X percent, i.e. something measurable but impossible to discern by hand. Back to your first sentence though, and your mention of input lag. This is something that in most cases does not affect my analysis, but might in a major way affect how the game feels. For instance it doesn't matter how precise a game is if it lags 0.1 seconds behind, it will feel off. I don't know what the deal is with Valorant yet (still don't have permanent access!), but if this is an issue hopefully the devs will fix it along with granular scope sensitivity.
  23. This is MDH 100%, and is achieved like this in the calculator: https://www.mouse-sensitivity.com/?share=72b5e476f3612c301406982b30da87c5 It's the default zoom sensitivity for quite a lot of games that don't have separate scope sensitivity since it simply increases the 360 distance by the horizontal FOV difference. So half the FOV (what a lot of games call 2X zoom which is not what 2X optical zoom actually is) equals twice the 360 distance. The result of this is that moving the crosshair to the edge of the monitor is the same between aims. It can be great for flicking since what you see on the edges are always the same physical mouse distance away. It is not however suited for tracking a moving target, which is what MDH 0% is for.
  24. Yeah, someone else asked for it a few days ago. Couldn't find anything on Google about that one either. I'll check the HDR a bit later today
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