PK-06 is added! They are indeed the same, finally got to analyze it fully now.
Also adjusted calculations slightly to be perfectly in line with hipfire.
I just picked this one off of a SCAV:
Had three other aims that went on, but the PK-06 said not compatible. I might have done something wrong, not sure
Try to set WPS to max and see if it is drastically different in-game. Note that some mods do change the sensitivity scale though, is the range of the sensitivity in-game 1-17?
Impossible since the FOV is locked in CSGO and Valorant. So you have to choose between 360 distance or some kind of monitor match. In other words you can only match one aspect of the sensitivity perfectly, everything else just follows this. Personally I prefer 360 distance though, since hipfire is mostly used for navigating the map.
Of course you're gonna get a different sensitivity when the first conversion is using 360 distance and the second is using MDV 0%.
If you use 360 distance when converting back you will get the same sensitivity:
You are using sensitivity numbers that are matched using 360 distance (1.699091 for CSGO and 0.534 for Valorant). Converting these to osu will and should give you different results since they're not matched using a FOV based method.
If you instead use 0.503 for Valorant like in your conversion higher up (which is matched to CSGO using MDV 0%) you will get the same osu sensitivity as with CSGO:
Scaling seems completely arbitrary, just a fixed 360 distance with no correlation to the FOV, and a multiplier for this 360 distance. It's what it seems like for now at least, I'll get a better overview with more analysis.
Osu to CSGO:
https://www.mouse-sensitivity.com/?share=9bf53f060ff718adcfa2030f98c19d6e
Osu to Valorant:
https://www.mouse-sensitivity.com/?share=c84720c29e7041af49b314aeec9279de
Valorant to CSGO:
https://www.mouse-sensitivity.com/?share=0943179d2693eb89b4832c33dc9b3956
Except from some small discrepancies due to the lack of decimals in Valorant, this is pretty much spot on.